Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Infinite Compression Algorithm

Name: Anonymous 2018-10-11 13:14

Ok. I studied Wolfram's ideas. And he implies, that there is a simple cellular automata, that can produce any structure in existence. The only problem left is locating that structure in the automata's output.

Hey, FrozenVoid, can you do that?

Name: Anonymous 2018-10-14 23:54

If you know the entire length of the movie, you don't even need to consider "frames": only calculate the function of the R,G,B X-Y axises plots across the entire time of the movie.. 4kb for the desired goal functions, and 4kb for the "results" functions. I think the entire bytecode can be summarized with just a few bytes describing the entire formula compositions, like in chmod' rwx permissions are just primes 1,2&3.
I mean, what other math do you need than what most CISCs already have?

Name: Anonymous 2018-10-15 0:32

>>42
ActionScript is based of Frames: you can have infinite amount of frames per X time. E.g. in one second you could have 1 frame, or a trillion frames.
It also has some objects like circles, rectangles, lines, bezier curves, etc. It's too wordy, and not based on the goal: the monitors' RGB functions.

I could autistically expand it, but it's just understanding how to write formulas: passing math theory required here: you're effectively designing your general compression formula. None have beat LZMA yet.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List