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Infinite Compression Algorithm

Name: Anonymous 2018-10-11 13:14

Ok. I studied Wolfram's ideas. And he implies, that there is a simple cellular automata, that can produce any structure in existence. The only problem left is locating that structure in the automata's output.

Hey, FrozenVoid, can you do that?

Name: Anonymous 2018-10-15 1:11

>>44
Vectorize the entire plot functions for plots R, G, and B across the X-Y which can simply be primes, across the entire length of the movie.
Similar like how in chess you have pawn, rook, knight, bishop, queen, and king, it's a 8x8 board, positions of legal moves can be described in functions of pieces and their effects to other pieces, and how they are affected by the opponent. The function/plot of let's say pawn white A2 to become queen, ignorant of black's moves, would look something like p(a2,a3,a4,a5,a6,[a7,b7],[b8,[a8,c8]]), which can be reduced to numbers pa2(1,2,3,5) since that pawn only has 4 possible choices in its entire goal to be queen, two of which are absolute if black never moved their pawns, rook, knight and bishop.
Why you'll need two formulas, since you'll have two functions contradicting each other, plotting the entire movie's on/off state of the RGB plot.
You are essentially drafting a "wack'a'mole" state formula: runtime of play is fixed, the "random"state of positions are plotted by sums of 1,2&3:RGB.

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