On March 26, 2019, he was arrested by the court until May 24 on suspicion of abuse of office, entailing grave consequences (part 3 of article 285 of the Criminal Code of the Russian Federation) [1].
Basically, he delayed shipment of computers to Russian police, because they delayed payment. In realty that was just an excuse to seize his business, because it is considered of national security importance, and the guy refused to surrender his shares voluntarily.
It really doesn't matter what the game is about, what matters is the story.
You could be told that if you want to play a game you'll find your favorite characters, characters that will play themselves, with every line that the voice actor says playing itself. Or you could feel that story is the crux. To me there is no more beautiful word I could give for a story.
For me everything is about how you can build this into the game. It is about what are these characters doing, how does this guy feel this moment, how does it affect the character? How does the player get what they want?
That's how a good story is built and so how you make a great game starts with a great story.
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Anonymous2019-05-16 13:05
Bear in mind there's no point switching to a Dvorak keyboard unless you also teach them to touch type. A touch typist on a regular keyboard is still going to be a lot faster than a non-touch typist on a Dvorak.
>>4 What about Tetris? Russian and Asian games in general are absent of characters, because human life costs nothing there, so games tend to be more abstract, like Gulag management.