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Dungeon generation for roguelike

Name: Anonymous 2019-06-12 13:08

Thinking about filling the map with a random number per tile and then using markov for generating the structures. Any thought? What does nikita think?

Name: Anonymous 2019-06-12 14:15

Just have a set of 50 or so pregenerated dungeons. It's basically the same for a single user.

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