Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Dungeon generation for roguelike

Name: Anonymous 2019-06-12 13:08

Thinking about filling the map with a random number per tile and then using markov for generating the structures. Any thought? What does nikita think?

Name: Anonymous 2019-06-12 15:25

>>3
Here is how:
https://github.com/saniv/markov_sort

with a simple extension you can turn markov chains into a neural networks equivalent.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List