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Dungeon generation for roguelike
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Anonymous
2019-06-12 13:08
Thinking about filling the map with a random number per tile and then using markov for generating the structures. Any thought? What does nikita think?
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Anonymous
2019-06-12 15:25
>>3
Here is how:
https://github.com/saniv/markov_sort
with a simple extension you can turn markov chains into a neural networks equivalent.
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