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LMMS now works on OSX (with bugs and crashes)

Name: Anonymous 2020-02-25 21:28

Rendered the title theme midi from the old DOS game, called CyberMage:
https://www.youtube.com/watch?v=zcRrntnRqWs
Back then mp3 was not yet invented, so all game music was in midi format, usually relaying on a standard sample set, called General MIDI sound bank. Different audio hardware came with different implementations that that sample set, so all game soundtracks of the era performed incorrectly on all but some single audio card the composer had while making the song. Typically composers used high end midi keyboards to produce the songs, which programmers just thrown into the game, so in reality no card may have been compatible.

Name: Anonymous 2020-02-26 12:18

I think the original Space Invaders had some kind of analogue component to supplement its midi synthesizer in order to make the bullet sound effects more natural. This, of course, means that emulating the game means an audio experience that's not historically accurate. But I never knew that all midi scores came from different "sound banks".

That's really interesting to know that midi scores were all basically unique in timbre, because, as a kid, I always kind of contrasted the synth pop of the new wave with the perfectly reproducible, universal midi music of video games.

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