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C&C Remake Needs SSD to Run Smoothly

Name: Anonymous 2020-06-10 21:12

https://youtu.be/smUj-afiySs?t=129

Apparently devs forgot about the old HDD optimization tricks, like putting the frequently accessed files nearby and speculative loading then. So it just fires load at each new frame of animation. That is in addition to other heavy stuff like antivirus raping the HDD.

And all that together results into even an old game running slow.

Back then Chinese pirates managed to port C&C onto Sega Genesis:
https://www.youtube.com/watch?v=oipQ_D3dbpo

Together with the resource intensive stuff, like building construction animations.

Name: Anonymous 2020-06-11 11:29

I just recently installed CIV6 which was a 6GB download. Unpacked maybe twice that. I'll have to check when I get home. Doesn't seem impossible to make the 8GB.

Seems like a good idea to optimize the data to simplify and speed up the software part. Seems like a huge possible win for me.

I remember the CSGO team made new player models which look amazing but used way less polygons. Also I remember an amateur remaking a better Mario 64 model with, again, less polygons.

Seems like one could apply this to data in general. Also improvments in data creation tools benefit all creators and have to be implemented just once.

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