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Gabe heavily invested into the booze shader

Name: Anonymous 2020-06-14 10:30

https://www.youtube.com/watch?v=8kQW2jFPYZo

still ages until they will be able to sell virtual alcohol.

Name: Anonymous 2020-06-14 10:32

"There is no CPU- and RAM-intensive liquid simulation involved, and the workload can be off-loaded entirely on GPU.
The fact that they managed to fake liquids purely with shaders so convincingly is the reason why it's such a mind-blowing feature."

Name: Anonymous 2020-06-14 14:38

Now that's booze.

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