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Rate and critique my character customization mechanic

Name: Anonymous 2020-07-04 6:10

Name: Anonymous 2020-07-06 2:50

>>4
The trait system is extensible, see ratio_name;
examples
"name_of_trait":["element1/element3:element2",multiplier]
"name_of_trait":["element1:element2",multiplier]
"name_of_trait":["element1:element2/element2",multiplier]
So if your visual novel needs complex balance system, this can work.

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