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Forget about triangles and voxels

Name: Anonymous 2020-07-23 15:23

https://www.alanzucconi.com/2016/07/01/signed-distance-functions/

Unless your 3d engine supports infinite resolution, you're a loser.

Name: Anonymous 2020-07-26 23:14

>>11
Not sure why it's separate when that was the entirety of my point. Maybe you're are confusing infinite resolution with infinite bounds, now that really is a separate question. However for volumetric rendering on binary computers, this thread is completely moot for either end of the scale, which is fine since the universe itself is discrete.

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