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Forget about triangles and voxels

Name: Anonymous 2020-07-23 15:23

https://www.alanzucconi.com/2016/07/01/signed-distance-functions/

Unless your 3d engine supports infinite resolution, you're a loser.

Name: Anonymous 2020-07-24 2:38

>>1
based and SDF-pilled. I like the idea of optimizing object representation by optimizing the underlying functions: however the generic idea here is to stack functions on top of each other like lego blocks, which seems to quickly increase complexity for anything past 10+ components

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