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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2023-08-20 19:59

I used to be an Unreal97 / UT99 mapper. So I'm interested.
Right now we can open as maps:
Quake3, Quake1 (both built in to regular dp)
Wolfenstine:Enemy Territory (and TrueCombatElite) (added by us)
obj_from_mc obj_from_bz (object files exported from minetest (opensource block game), and bzflag) (obj_from_mc can be used for any .obj export form any 3d editor: so you can map on any 3d program you want to)

We would like to do .unr too...

Name: Anonymous 2023-08-20 20:11

(our source code) when we edit the source code , to add a new model format, we just can edit:
model_shared.c model_brush.c

The file handler/loader code is put in model_brush.c (though some people when they make new file handlers make their own model_x.c file), and the code to tell it to go look there is put in model_shared.c

Ex: in model_shared.c there is on line 568
if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);

And in model_brush.c there is the corrisponding on line 7524:
void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
const char *textbase = (char *)buffer, *text = textbase;
char *s;
....

Name: Anonymous 2023-08-20 20:18

Name: Anonymous 2023-08-20 20:37

can anyone help our project?
( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

Name: Anonymous 2023-08-20 20:38

We recently got obj model working as maps, including non-standard ones exported from bzflag.
(name them .obj_from_mc or .obj_from_bz (if from minetest (bsd licensed) or bzflag).
So adding new map formats is not impossible for us. We'd like to add unreal .unr map format.

Name: Anonymous 2023-08-24 5:08

Name: Anonymous 2023-08-24 10:25

>>7
Not a good format for beginners.

Name: Anonymous 2023-08-29 22:59

Can you help us please? We gathered various resources there that describes the format and code, along with examples.
[url]https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtracted.t3d[/url]
[url]https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtractedandboxaddedsmall.t3d[/url]

This is our engine: it's a DP that can address up to 4 million entities, can load wolfenstine: enemy territory bsp maps, and can use obj files as maps (which lets you map in blender)
[url]https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip[/url]


Remeber: Darkplaces is Quake1. ID software and John Carmack's copyright is all over it, in the source code. It's our right to edit it.

Name: Anonymous 2023-08-29 23:00

>>8
we posted some actual examples on the sourceforge page. It describes the vertexes and the textures, and groups them into "brushes"

Name: Anonymous 2023-08-30 9:10

>>9

LadyHavoc is a trans girl.
So it is a trans quake.

Name: Anonymous 2023-08-30 13:45

>>11
Nice trans dubs

Name: Anonymous 2023-08-30 21:41

>>11
We forked before he cut his dick off.
12 years ago.
Quake is owned by Id software and John Carmack: the copyright is still THEIRS.
John Carmack isn't a faggot yet.

Name: Anonymous 2023-08-30 22:10

John Carmack isn't a faggot yet.
I guess he hasn't met me yet.

Name: Anonymous 2023-08-30 22:44

>>13
>John Carmack isn't a faggot yet.

Gaymack is gay since the dawn of times
They had sex with John Romero.

Name: Anonymous 2023-09-02 18:46

>>15
Na. Romero is clearly a samauri from Japan.
But not of the Edo period.

Name: Anonymous 2023-09-02 18:51

>>11
Havock hasn't made one material advance to the code in a decade.

Name: Anonymous 2023-09-02 18:52

>>11
>"One opensource faggot troons out, a decade after he stopped materially contributing to opensource"
>QUAKE IS GAY NOW!!!11
white people have lost their minds.

Name: Anonymous 2023-09-02 18:57

>John Carmack Builds engine from scratch
>1 Decade later person x, y, z, a, b,c ,1 ,2 3, adds line of code to it
"This is mine now, I made this" --Havock (one of the persons)
>2 Decades after person x chops off dick and balls
"ENGINE IS GAY NOW!!"
"I AM QUAKE!" --"Lady" havocks supporters.

Name: Anonymous 2023-09-02 19:03

Remeber: Id Software and John Carmack own the copyrights to Quake: and "Darkplaces" is a non-seperable derivative work before you even check the source code. When you check the source code you find Id Software and John Carmack's copyright headers all over the place anyway. No matter how much you "totally rewrite" (your claim) a file it is still a non-seperable derivative work and subject to ID software and John Carmack's copyright.

Even if you totally rewrite the whole engine (which you haven't and won't)

Name: Anonymous 2023-09-03 3:40

i could make your "darkplaces" quake if you catch my drift

Name: Anonymous 2023-09-03 5:41

>>21
"Lady" Havock cut off "her" dick and make a darkplaces.

Name: Anonymous 2023-09-07 14:53

needs more leileilol

Name: Anonymous 2023-09-08 5:18

>>23
Has it. ChaosEsqueAnthology never removed Divverent's easter eggs. Faggot xonotic-nu did.

Name: Anonymous 2023-09-08 5:20

>>23
You think leileilol would help?
Disappeared from the scene awhile ago, no?
Should I even ask or would it be shouting into the void?
(where would one even ask? I just get banned immediatly even on lainchan)

Name: Anonymous 2023-09-08 6:50

>>23 needs more leileilol
https://openarena.ws/board/index.php?action=register
Sorry, registration is currently disabled.

Name: Anonymous 2023-09-08 6:51

Preliminary suggestion on what we would say to leileilol: >>23 if we could msg


Dear LeiLeiLol;

We liked your 3d models. They were extremely hot and we wanted to fuck them into the fucking ground they were so fucking hot. We remeber Divverent had some fucking problem with them. Hot fucking models of the 3d realm, and KIND!

YOU FEELING ME?

Anyway... That is our feeling.
We have heard you do programing too.
Damn that must have been hard to make those models tho btw.
We've only been able to do non-organic models like weapons.

So... we've also been doin' some programming, for a time.
As you have. Maybe for the same amount of time; 20 years or so.
So ... you know leileileileileileilol ...
You know...

Well we've dun been doin some MAP format program
fo DWARKPWAVCES..Quake1... our fork of it we forked 2012 or so time.
We've ported things over yes. Over the years. Chose NOT to port some things over
(like that thing that broke non-bone'd models if u didn't put bownes in dem)

And...
AND
Listen leileileileileilol

Anyway I'm treating you like I'd want to treat an eva here.
lol.lei.lei iel.iel.iel.lol

So.. We _ALSO_ did our ... shiet you ain't neva gunna believe this
our OWN coding; yep. We, long ago actually, dug into that engine.
DUG IT OUT. You feeling me.

And more recently we added a BSP map format that they didn't have:
Wolfenstine Enemy Territory BSP format. Last year. Took a month: gives us 600 or so more maps to use.

And the year before that we were doing some procedural QC map work, and then went into the engine and extended it to 4 million entities, backwards compatable to 16k if you enable it one way. So it can "just work" with your regular old clients and the old maps; and if you use a mega map with tons of entities.. well.. got you covered.

So we're saying we aren't doing nothing.
There are other things we coded too. And we did lots of 3d models of weapons, and buildings, and maps , and textures and stuff. 100s. Music too.
Ok so we're not coming empty handed pie-in the sky.

This year we did some things too. We noticed that if we exported an obj from minetest or bzflag it wouldn't work right as a map. Bzflag export wouldn't work at all, minetest was... worngly positioned... and both were scaled too small.
And we thought the way of rescaling it, and doing the stuff in the bsp editor, was taking a 2 second process and making it take like a day.

So we did some coding; and now as of a month ago you can simply export from minetest, rename the obj to obj_from_mc (map.obj_from_mc) and it will do the stuff correctly. Including correct scaling.

We also added coloured directed fulllight.
And also got the bzflag obj's working (map.obj_from_bz).
Oh and we had to do other code to make them work as actual maps / worlds at all. Some extra code so the engine wouldn't crash.

(We did it this way because we know regular obj is used for things inside the map, so these map world ones need to be seperated/different/ and not interfere with the settings of the others.)

Anyway we didn't do nothing.
Also we did 200 weapons and stuff.
So... like everythings ready...

And then we wanted .t3d map support; so we broke the ice on that and got the thing printing the vertex info. But then we got burned out looking at the long abyss that would be, for us, from start to finish with the .t3d format. It's an ascii format.

So then someone mentioned your name. On the text forum.
And I remebered you. And how you used to make those hot models of sex and fucking and have sex with the cute ... anime... girl... m..o.d.l.e.s, and how Divverent was against this because ... he didn't want his name assoicaited with sexy cute good looking female models of 3d ness.

I liked your models.
Can you help us with t3d. Please. PLEASE
PLEAS ELELLELEELEIII LEILEILOL PLEASE.
Someone mentioned you on the txt board.

Name: Anonymous 2023-09-08 7:00

Name: Anonymous 2023-09-08 10:39

3d game ( https://sourceforge.net/projects/chaosesqueanthology/ ) ( https://libregamewiki.org/Chaos_Esque_Anthology ) ( https://chaosesqueteam.itch.io/chaosesque-anthology )

Source code is on the iso, .t3d discussion is on the sourceforge discussion site (and people from dev rant are reposting rants in it): https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

(Smaller) source code of the engine alone, where we were trying to start on .t3d is here: https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/cc80/attachment/darkplaces_workingon_sep_06_2023_aug19cde_t3dfuncatendof__model_brush_c.zip ) (9mb zip, C) (models_brush.c is what we were working on, last function)

Name: Anonymous 2023-09-11 1:29

Name: Anonymous 2023-09-11 9:50

>>30
>https://openarena.ws/board/index.php?PHPSESSID=50g03j04or5450mrh6gbegd084&action=register
Sorry, registration is currently disabled.

I can't :(.
Can you, do you have an acct there?

Name: Anonymous 2023-09-11 9:56

https://discord.gg/n3dTmzM got to wait 10 min now...

Name: Anonymous 2023-09-11 10:37

Name: Anonymous 2023-09-11 10:41

Name: Anonymous 2023-09-11 16:39

>>30
Did I do it correctly?

Name: Anonymous 2023-09-12 2:05

>>30
Now discord want's me to verify by phone: NOPE.

Name: Anonymous 2023-09-12 2:08

>>30 suddenly https://discord.gg/n3dTmzM is an "invalid invite"

Name: Anonymous 2023-09-12 2:09

>>30 Why are ALL these opensource people such fucking FAGGOTS now. I want to kill them fucking DEAD. They didn't used to be like this 20 years ago

Name: Anonymous 2023-09-12 2:10

>>30 From other IP it is not invalid: so these pieces of shit banned me on sight:
Dear >>30: I vow to fucking kill these people (the opensource faggots who are dick sawing fucks who oppose free speech etc) dead if I ever gain power.
DEAD.

Name: Anonymous 2023-09-12 2:26

>>30
Where are you? I did as you suggested: they banned my IP and have locked down the discord somewhat. I have to get revenge on these people.

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