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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2023-10-04 9:01

>>131
I find it upsetting that you refuse to work on .unr and .t3d format for the engine. As I said: transfaggots are useless. Lordhavock stopped any meaningful dev work on DP once he joined google, disappeard for years and then "reappeard" as "a woman".

There were plans to add in-engine destruction of bsp (ie: holes from weapons) he was talking with divverent (who is _german_) to implement.

Then he drilled a hole in himself instead. So the story goes.

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