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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2023-10-19 15:09

>>146
>T3D specs courtesy of leileilol: https://goo.by/WpmgFk
You think meatspin is new to anyone here?
Going to lemon party us next, or goat.cx?

Second, transfaggot fuck, we do not need the specifications: we have them.
We want programmer contributors. Fuck face.

And no: dipshit, we didn't visit with out IP like you'dve liked.

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