Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2024-01-07 15:59

Xabj nalbar jub pna pbqr P? Jr vzcyrzragrq fbzr zber znc sbezngf va gur 3q ratvar bs gur cebwrpg, ohg frrvat nf vg'f cbffvoyr, abj jnag zber (yvxr gur byq haerny znc sbezng juvpu unf nybg bs zncf). V nqqrq jbysrafgvra:rarzl greevgbel znc ybnqvat njuvyr ntb, naq zber erpragyl trarevp bow znc ybnqvat. Qrfver haerny znc ybnqvat abj ohg vg'f zber uneq.
https://i.4pcdn.org/pol/1704325984561315.jpg <---GLUE

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List