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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2024-01-26 10:07

>>370

RMS is an opportunist, who took the public domain Pastel compiler, renamed it to GCC and found noname volunteers to work free of charge on its development, while taking all the fame, funding money and monetary awards (I think Stallman got awarded a few mullions USD, before they cancelled him for being a pedophile of all things).

Typical pedos are just deeply disturbed incels, who are too insecure to date grown adults and therefore find it easier to approach children, but the Stallman-Minsky-Esptein tier pedophilia grows out of the upper class depravity and desire for the forbidden fruit, since they believe they are the gods themselves.

Apparently GNU/Linux community finds it cool and edgy when an obese psychopathic elitist pedophile represents them. But can you at least find a person who did some actual programming? Even Leah Culver (or Leah Rowe) will do. Buy Ubuntu now and get free Leah's bath water!

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