Name: Anonymous 2023-08-20 19:54
Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)
I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.
It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.
The best we were able to do recently is get obj files working as proper maps.
I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.
It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.
The best we were able to do recently is get obj files working as proper maps.