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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2023-09-12 3:34

looks like t3d isn't happening, nor unr.
>>30

Name: Anonymous 2023-09-12 4:45

Name: Anonymous 2023-09-12 8:05

>>42
data
error "Imgur is temporarily over capacity. Please try again later."
success false
status 403

:( can't even see witty retort.

Name: Anonymous 2023-09-12 10:07

Can someone contact leileilol etc for me? I don't even know who banned me. Don't even know of leileilol got the message.
Also can you help spread the word of the project elsewhere and desire for t3d etc.

Name: Anonymous 2023-09-12 13:47

You could try zdoom.org I know leileilol was still posting there recent-ish, not sure if still is

Name: Anonymous 2023-09-12 15:37

>>45
I'll attempt; but could you try too. I'm sure you'd be a better communicator.
Like a liason.

t3d, .unr, in this engine would help everyone. There are lots of maps. I'm willing to do the extra niggling work (the entity stuff etc). And I allready have done alot of the weapons for these: from scratch and GPL'd, and the weapon code.

Name: Anonymous 2023-09-12 15:39

>>45
To be more clear: I modeled alot of weapons similar to the unreal/UT weapons, and I did the QC weapons code. Allready in the game. But I'm a noob when it comes to advanced CSG model formats. I was able to do wolfenstine:enemy territory bsp etc, and net code, and other things.

But this is like: something even blender took awhile to get (good CSG routines)

Name: Anonymous 2023-09-13 5:51

>>45
"This message has been submitted successfully, but it will need to be approved by a moderator before it is publicly viewable. You will be notified when your post has been approved."

SO won't fucking happen.

Name: Anonymous 2023-09-13 5:56

>>45 tried to send txt
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more in discussions to be able to use this feature. "

So they're just going to ban me. Like fags.
Also they had a "select your pronoun" thing on the registration.

Name: Anonymous 2023-09-13 6:13

>>45 the nrealengine4-t3d programmer contacted us by email so we sent a response:

Well in our Quake1 fork we implemented various additions to make various map formats work
Last year: Wolfenstine:Enemy Territory BSP. (took a month)
This summer: Minetest obj export and bzflag obj export. (took less time, wasn't as hard)

We'd like to add t3d support but don't get it and are burnt out;
So we realized that most opensource projects have more than one person working on them.

We used to map for unreal and unreal tournament and have original works in the parent formats.
We tried ourselves to load t3d format into the engine and edited model_brush.c; and got to the point
where we recognized and printed the vertex info to the console.
But we knew we were in too deep.

2 years ago we also extended the max entities in the engine from 32k to 4 million by editing the internals
and the netcode, adding a new net protocol one could choose, and a backwards compatable way aswell
That can be used with out procedural map making QC code (spawnarrays, spawnradials, etc) to make cities etc.

So we've been doing all these additions.
Also we modeled and coded many GPL weapons that are similar to the unr ones.
And our project has over 200 weapons, all opensource.
So... the idea is that we haven't done nothing: we've done all we could with our present ability.
And with the wolfenstine:enemy territory feature we programmed we gained access to 600 maps for all this.
And with the extra obj work : anything that can be loaded into blender can be made into a map (obj_from_mc)
(or exported from minetest etc) (the engine could already support: Q3 and HL maps, and iqm etc models)

So we want .t3d too. Because then one could export from unrealed too.
They could use radiant (now), blender (now), and if t3d, could use unrealed too.

We've done a decade of work on our fork. Media, gamecode, weapons, songs, sound, maps, engine code.
We want to bridge quake and unreal.

Could you help? The obj code does it all in one function in model_brush.c, and then does "shadowbsp",
I think to make a bsp tree automatically so the programmer doesn't have to bother with that. We started
to edit it in the last function in the file, to adapt it to t3d; and then researched t3d and gathered various projects
that work on t3d (in a post). But we know we're in too deep.

Name: Anonymous 2023-09-13 10:38

>>49
Oh well. ZDoom kind of went to shit ever since the pedo conspiracy got uncovered, anyway.

Name: Anonymous 2023-09-15 8:42

>>51
Dear /prog/;
We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
Thank you for considering our plea, and we look forward to your valuable contribution.



https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon
Important file: https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/blob/main/model_brush.c
>(relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)

T3d discussion including other opensource projects code that use it: https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

Name: Anonymous 2023-09-17 3:02

>>52
Kindly pay me every time you install Unity.

Name: Anonymous 2023-09-17 10:18

>>53
lol. No. what is unity?

Name: Anonymous 2023-09-17 10:26

>>53
Kindly pay me every time you install Unity.
No, dipshit. I want t3d loading in MY game's engine. Not to use your fucking proprietary engine.
Dip FUCKING SHIT. DIP F U C K ING SHIT.
FUCK YOU.
-----
Dear /prog/;
We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
Thank you for considering our plea, and we look forward to your valuable contribution.



https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon
Important file: https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/blob/main/model_brush.c
>(relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)

T3d discussion including other opensource projects code that use it: https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

Name: Anonymous 2023-09-17 16:20

>>55
I don't think you have the resources available to fuck me. Try harder next time.

Name: Anonymous 2023-09-17 19:42

>>54
THE POWER OF REAL-TIME 3D IN ACTION
https://unity.com/

Name: Anonymous 2023-09-17 19:47

>>57
This is a Quake1 board.

Name: Anonymous 2023-09-17 19:58

cut off your penis

Name: Anonymous 2023-09-17 20:08

>>58
No, this is an ncurses board.

Name: Anonymous 2023-09-18 14:01

>>59
>Mantra of the programming cult today

Name: Anonymous 2023-09-18 14:02

>>60
Quake1 , atleast our version, can be played in coloured ascii art.
So Quake1 board

Name: Anonymous 2023-09-18 14:08

.Crimewavez

09/12/2023 6:23 AM
I honestly wonder why OA isn't more popular

NeonKnightOA

09/12/2023 8:53 AM
It's a long story. Most of us who worked in the game are burned out.
Aaaaaaand, there was a dmn clown that in the early days just threw everything he could find regardless of quality. And then there's ioquake3 and SDL and versions pulled out, A LOT of overentitlement on certain parts of the community...


-----------------------------------------------------------------------------------------------------
>>23 Is the "damned fucking clown" leileilol?
Why do these people get to spit on the person who /made/ their project; and why do they get to kick them out of their own fucking project?

Name: Anonymous 2023-09-18 14:11

Name: Anonymous 2023-09-18 14:16

Name: Anonymous 2023-09-18 14:17

got banned after that

Name: Anonymous 2023-09-18 15:27

>>53
Kindly pay me every time you install Unity.
Don't have no money.
So opensource is what we hacvk

Name: Anonymous 2023-09-18 15:31

OpenArena seems to hate leileilol even though he ran the project?
>Come to continue your leileilol bs?
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/d8cc/attachment/10.png

Name: Anonymous 2023-09-18 16:03

Name: Anonymous 2023-09-18 19:17

>>64
fromhell = Leileilol, though they probably deny it just like they deny being CheapAlert from way back in the day.

Name: Anonymous 2023-09-19 11:38

>>70
What's the drama here tho, I don't know the Openarena Lore.

Name: Anonymous 2023-09-19 11:40

>>70
Chaosesque banned from github
404:
https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon

4chan mod swore he would get it banned for opinions posted on 4chan

Name: Anonymous 2023-09-19 11:40

I'm glad Russia started WWIII.
I hope more of my fellow white people are tortured and killed; since they support women's rights, trans-eunich-movement, etc.

Name: Anonymous 2023-09-19 15:34

>>70
Could you or someone else help up us. We found an implementation of t3d to map here with CSG: https://github.com/mildred/t3d2map (asked them last week, no response; those that do respond just delete and close our requests)

And want to have t3d directly loadable into the engine:

Code (GPL): https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_t3dfuncatendof__model_brush_c_SOURCEONLY.zip
Open: model_brush.c,
Read.
Edit last function in file: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)

make nexuiz


----
We had a github, as requested by devrant, but that seems to have been banned: as requested by a 4chan jannie who hates loli, anime, etc:
https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon

When we log in it's still there and set to public, but not logged in it's gone (shadowbanned)

Name: Anonymous 2023-09-19 19:24

UShock(C++): sourceforge.net/projects/ushock/

T3d2Map(C++): github.com/mildred/t3d2map

OurQuake1Engine(C): sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz

(model_brush.c , last function at end of file please).

Plz

Name: Anonymous 2023-09-19 22:42

>>106427
>Oh cool I think I still have UT 97 in one of my folders.
Look at this
<------
See we did those (weap) models from scratch, and the game code. All opensource. (level is from sketchfab: obj). https://pchan.co/chat/src/1695158356682.png

We "just" need to beable to load the t3d and/or unr levels. There is opensource code to do it
UShock(C++): sourceforge.net/projects/ushock/
T3d2Map(C++): github.com/mildred/t3d2map
Can you ask your friends if they can help?

This is our engine:
OurQuake1Engine(C): sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz

(model_brush.c , last function at end of file please).

Name: Anonymous 2023-09-20 12:59

Name: Anonymous 2023-09-20 13:48

They banned me and my network for asking
Your post cannot be submitted at this time due to the volume of spam and abuse originating from your network. We apologize for any inconvenience. See the help center for more.

Name: Anonymous 2023-09-20 13:56

Name: Anonymous 2023-09-20 15:47

why are you so angry Bront

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