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Opensource Engine Help

Name: Anonymous 2023-08-30 21:39

So /v/ come help implement .t3d format please:
http://sf.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

The C source code is right here:
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip

It's a 2mb download.
The relevant code is in these additional files which have been changed (referenced in the thread):
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_brush.c
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.c
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.h

Specifically at the end of model_brush.c where
>void T3d_.....
which is where we got burnt out. It loads and prints the vertex information from, say, example .t3d files such as this:

>https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtracted.t3d
and this:
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtractedandboxaddedsmall.t3d


Opensource GPL project.
The benifits of adding this format is: to complete the trifecta.
We can allready import maps from
1) Radiant (BSP)
2) Blender (Obj_from_mc)
and also Minetest and BZflag.
If t3d was added UnrealEd would also then be possible.

Any map loadable gets the benefit of over 200 weapons, city generation, procedural routines, 50 spells, 30+ vehicles (up to 60 if you include the newer cars), and the ability to load in any other model that the engine supports.
Also you can address and network up to 4 million entities in this engine (we added that 2 years ago).
That's way more than others: and future proofs the work added to this engine.

>DO it yourself!
We allready did 2 map formats: we're burnt out.
We started on this one but are tired.
It's an opensource

Name: Anonymous 2023-09-09 14:41

>>18
Did RMS ever do, by his own hands and fingers, a line of code?
Many have heard of him sitting behind someone and telling them what to code,
but did he ever do it himself?

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