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PLEASE FUCKING HELP WITH T3D FORMAT WE ARE DESPERATE PPLLLEEEASSSEEE

Name: Anonymous 2023-09-17 11:55

>>96053007
>>>96052888
>>Anyway I programmed in wolfenstine:enemy territory bsp and shader loading into John Carmack's Quake 1 engine.
>Checked, but... why?
Wanted too.

Can you help us with the .t3d format now?
https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon
Important file: https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/blob/main/model_brush.c
>(relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
T3d discussion including other opensource projects code that use it: https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

Name: Anonymous 2023-09-18 14:02

>>3
>Not trying to join google here

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