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Webgl2

Name: Anonymous 2017-06-30 4:58

It looks a bit clunky, but i guess that's par for running code on the gpu

Anyone here tamed this beast?

Name: Anonymous 2017-06-30 6:24

Name: Anonymous 2017-06-30 7:12

>>2
Virus, don't click

Name: Anonymous 2017-06-30 13:25

Needs js.

Name: Anonymous 2017-07-01 8:00

>>4
Can confirm. What about the web server requirement for local client-side code lol, this can't really be a thing can it?
Alternately they (don't) recommend about:config allow-some-cross-origin-thingo

Name: Anonymous 2017-07-01 10:11

>>5
Stop speaking Hindi, asscatcher. This is English-only.

Name: Anonymous 2017-07-01 21:50

CATCH MY ANUS

Name: Anonymous 2017-07-02 1:50

What loungeramming language is this?

Name: Anonymous 2017-07-02 3:51

>>8
English

Name: Anonymous 2017-07-04 4:43

<script>

var canvas;

var gl = null;

canvas = document.getElementById('glCanvas');

gl = canvas.getContext('webgl2');

if(gl) alert(gl.getParameter(gl.VERSION));

if(gl) doGL();

alert("Fin");


function doGL(){

gl.clearColor(0.0, 0.0, 0.0, 1.0);
// Enable depth testing
gl.enable(gl.DEPTH_TEST);
// Near things obscure far things
gl.depthFunc(gl.LEQUAL);
// Clear the color as well as the depth buffer.
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

}
</script>

Name: Anonymous 2017-07-04 8:25

>>10
Needs js.

Name: Anonymous 2017-07-12 5:04

WebGPU is a draft proposal for a new open source graphics API standard for the World Wide Web. Apple's WebKit team announced the project on February 7, 2017.

Development of the WebGL 2 specification started in 2013 with final in January 2017.[13]

Name: /prog/ 2017-07-12 16:59

/prog/

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