Wojak The AoE2 Cuck >Wheelbarrow technology >+1 upgrade difference win battles >muh mideval romanticism >no air units >must buy from Microsoft >Constant balance patches >junk units >We Wuz Kangs(The African Kingdoms) >500ms ping is "Normal" >pro gamers hope their civ bonuses give them the win, rely on rock-paper-scissors counters >Ingame AI easily plays at pro level >Factions are symmetric with few handicaps in tech trees and totally "Unique" units(max 2) >players easily run out of resources even though they cover the entire map
Pepe the starcraft Player >Force Field technology >Free for basic Broodwar(paid HD version only adds Graphics and few gimmicks) >+1 upgrade differences are ignored and micro wins most battles >less than 100ms ping >pro gamers study replays and train micro >all units are useful and have a role >Ingame AI can't match humans due skill >Asymmetric and balanced factions >plenty of resources to hour long games, despite them not covering even 1% of the map
>>2 the top koreans play on private servers like Fish. Public battle.net is filled with noobs, and they still play much better because Starcraft forces you to learn micro
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Anonymous2017-10-20 14:56
When you were building wooden walls, I studied replays. When you were chopping forests at leisurely pace, I mastered economy. While you wasted your hours in pursuit of relics, I cultivated micromanagement. And now that the aliens ships are in orbit and the hydralisks are at the gates you have the audacity to come to me for help.
Dunno about AoW2, but they have remastered Starcraft, which will be supported in observable future. SC is one of the longest running games, right after Ultima Online, which also was remastered for hi-res graphics..
>>7 Yeah, entire concept of Pro-Gaming in Real-Time Strategy was made possible by late 90's PC cafes in Korea and tactical autism of stressed korean teenagers. Before Korea, RTS was just a funny niche genre. Many genres today exist because of Starcraft: All MOBAs are originally from a starcraft map "Aeon of Strife" which morphed to WC3 "Defense of the Ancients" and Defensemade standalone. Hero shooters are actually taken from SC hero UMS maps(Cringey maps with things like 255 upgrades for hero zerglings) which migrated to WC3 and made standalone. Tower defense genre was popularized from cannon/turret/bunker defense genre maps and their variations, which migrated to WC3(SC->WC3->Standalone seems like a common pattern). SC tower defense maps are actually much harder to win with precise positioning and upgrade timings.
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Anonymous2017-10-20 17:04
There like 50-70 completely distinct custom map genres in Starcraft. I recall most popular: 1.Bound, a slow race-like type of game where you have to exit a maze (full map view), with the catch if you touch any wall unit, you die. 2.Tower defense, you build some towers(stacked towers too) or buy hero units. This has a dozen subgenres: mazes, random units, survival, etc. 3.Evolves, a simple map with optional choice of unit types where you get units every tick, depending on level(killpoints advance a level) and mass attack other player bases and locations. 4.RPG, with many subgenres like zombie survival. This looks most unrealistic/cringey of maps, because the editor is limited to RTS terms. Special Forces is most popular type where you train a hero squad. 5.Arena or hero shooter, you pick unit and try to kill others, kills give you resources. Snipers is a subgenre with player represent by ghosts(a soldier unit with long range). 6.Sports, various sport-like games with weird rules and crazy, fast triggers. 7.Hide and Seek, aka Cat and Mouse, where teams have to survive a Cat player. 8.Stealth, like infiltration installations with cloaked units. 9.Cinematic, this is simulation of something that is just viewed like a movie, except its a game scenario with zero cinematics(in-game scenario is built to create movie-like expirience, despite the editor not built for this at all). More of an art piece than gaming and has no fixed rules, even allowing some player choice in some cases like a visual novel. 10.Micro tournaments, the most autistic subgenre where you "master the blade" by improving your micro with fixed unit teams(typically vs other players) . 11.Competitive defense, evolution of tower defense where you pThere are more custom map genres in Starcraft than genres of lay to finish the levels fastest. Spawning is usually controlled by yourself and you gain resources only from your kills. Gameplay is very different from team defense or cooperation, with somewhat relaxed atmosphere. 12.Puzzles, a flexible genre where you have to solve situation with limited units in a confined area.
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Anonymous2017-10-20 17:44
>>7 The first Starcraft was very popular. I don't hear too many people talk about it anymore, especially since 2 came out.
>>12 SC2 map editor was great, except one little thing. All maps must be stored(and loaded from) on blizzard servers and you can only get 5 slot or something of that sort.
Russians also create sites like http://kinokrad.co, which host all the newest movies. Russian just doesn't respect the hard work of creative professionals.
Russian just doesn't respect the hard work of creative professionals.
I don't care for Kikejewpedowood. Thank you for linking to the site, now I can watch the latest releases without having to give any shekels! Man, I'm loving Russians more and more.
Yeah, C&C had a lot of nice touches, like airfields for aerial units (damaging them would counter air attacks), power plants (damaging them would slow down production and disable base defences) and supply lines for resource harvesters, while in AoE/Starcraft/Warcraft you just create expansion, without carry for the line to your main base. AoE is just a bad Warcraft/Starcraft clone. Also, I loved that in C&C you can kick some Russian asses.
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Anonymous2017-10-27 2:12
>>30 rise of nations is also pretty good it's supposed to be the successor to AoE
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Anonymous2017-11-01 10:21
AoE - quiet lakes in a forest with European architecture burning around while men with swords run in formations . Starcraft - alien guts, blood and explosions, brutalist architecture, lasers and flashing lights, chaos and lightning.