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Age of Empires 2 vs StarCraft Broodwar

Name: Anonymous 2017-10-20 14:27

Wojak The AoE2 Cuck
>Wheelbarrow technology
>+1 upgrade difference win battles
>muh mideval romanticism
>no air units
>must buy from Microsoft
>Constant balance patches
>junk units
>We Wuz Kangs(The African Kingdoms)
>500ms ping is "Normal"
>pro gamers hope their civ bonuses give them the win, rely on rock-paper-scissors counters
>Ingame AI easily plays at pro level
>Factions are symmetric with few handicaps in tech trees and totally "Unique" units(max 2)
>players easily run out of resources even though they cover the entire map



Pepe the starcraft Player
>Force Field technology
>Free for basic Broodwar(paid HD version only adds Graphics and few gimmicks)
>+1 upgrade differences are ignored and micro wins most battles
>less than 100ms ping
>pro gamers study replays and train micro
>all units are useful and have a role
>Ingame AI can't match humans due skill
>Asymmetric and balanced factions
>plenty of resources to hour long games, despite them not covering even 1% of the map

Name: Anonymous 2017-10-20 14:29

Starcraft is for koreans.

Name: Anonymous 2017-10-20 14:47

>>2
the top koreans play on private servers like Fish.
Public battle.net is filled with noobs, and they still play much better because Starcraft forces you to learn micro

Name: Anonymous 2017-10-20 14:56

When you were building wooden walls, I studied replays.
When you were chopping forests at leisurely pace, I mastered economy.
While you wasted your hours in pursuit of relics, I cultivated micromanagement.
And now that the aliens ships are in orbit and the hydralisks are at the gates you have the audacity to come to me for help.

Name: Anonymous 2017-10-20 15:01

I prefer homeworld.

Name: Anonymous 2017-10-20 15:22

>>2

Dunno about AoW2, but they have remastered Starcraft, which will be supported in observable future. SC is one of the longest running games, right after Ultima Online, which also was remastered for hi-res graphics..

Name: Anonymous 2017-10-20 15:38

only reason SC is even popular is because of gooks.

Name: Anonymous 2017-10-20 15:41

Whom are you quoting?

Name: Anonymous 2017-10-20 15:57

>>7
Yeah, entire concept of Pro-Gaming in Real-Time Strategy was made possible by late 90's PC cafes in Korea and tactical autism of stressed korean teenagers.
Before Korea, RTS was just a funny niche genre.
Many genres today exist because of Starcraft:
All MOBAs are originally from a starcraft map "Aeon of Strife" which morphed to WC3 "Defense of the Ancients" and Defensemade standalone.
Hero shooters are actually taken from SC hero UMS maps(Cringey maps with things like 255 upgrades for hero zerglings) which migrated to WC3 and made standalone.
Tower defense genre was popularized from cannon/turret/bunker defense genre maps and their variations, which migrated to WC3(SC->WC3->Standalone seems like a common pattern). SC tower defense maps are actually much harder to win with precise positioning and upgrade timings.

Name: Anonymous 2017-10-20 17:04

There like 50-70 completely distinct custom map genres in Starcraft. I recall most popular:
1.Bound, a slow race-like type of game where you have to exit a maze (full map view), with the catch if you touch any wall unit, you die.
2.Tower defense, you build some towers(stacked towers too) or buy hero units. This has a dozen subgenres: mazes, random units, survival, etc.
3.Evolves, a simple map with optional choice of unit types where you get units every tick, depending on level(killpoints advance a level) and mass attack other player bases and locations.
4.RPG, with many subgenres like zombie survival.
This looks most unrealistic/cringey of maps, because the editor is limited to RTS terms. Special Forces is most popular type where you train a hero squad.
5.Arena or hero shooter, you pick unit and try to kill others, kills give you resources. Snipers is a subgenre with player represent by ghosts(a soldier unit with long range).
6.Sports, various sport-like games with weird rules and crazy, fast triggers.
7.Hide and Seek, aka Cat and Mouse, where teams have to survive a Cat player.
8.Stealth, like infiltration installations with cloaked units.
9.Cinematic, this is simulation of something that is just viewed like a movie, except its a game scenario with zero cinematics(in-game scenario is built to create movie-like expirience, despite the editor not built for this at all). More of an art piece than gaming and has no fixed rules, even allowing some player choice in some cases like a visual novel.
10.Micro tournaments, the most autistic subgenre where you "master the blade" by improving your micro with fixed unit teams(typically vs other players) .
11.Competitive defense, evolution of tower defense where you pThere are more custom map genres in Starcraft than genres of lay to finish the levels fastest. Spawning is usually controlled by yourself and you gain resources only from your kills. Gameplay is very different from team defense or cooperation, with somewhat relaxed atmosphere.
12.Puzzles, a flexible genre where you have to solve situation with limited units in a confined area.

Name: Anonymous 2017-10-20 17:44

>>7
The first Starcraft was very popular. I don't hear too many people talk about it anymore, especially since 2 came out.

Name: Anonymous 2017-10-20 19:07

>>11

SC2 failed to innovate, compared to SC or WC3.

Name: Anonymous 2017-10-20 19:24

>>12
SC2 map editor was great, except one little thing.
All maps must be stored(and loaded from) on blizzard servers and you can only get 5 slot or something of that sort.

Name: Anonymous 2017-10-21 9:30

>>13
All maps must be stored(and loaded from) on blizzard servers and you can only get 5 slot or something of that sort.

What is the problem with all modern software, trying to lock users into cloud?

Name: Anonymous 2017-10-21 10:51

>>14
It prevents piracy: how can you play the game that is half-server half-client?

Name: Anonymous 2017-10-21 11:00

>>15

AFAIK, Starcraft 2 was pirated, and so was Diablo 3. Russian pirates also known to emulate blizzard servers in the open.

Name: Anonymous 2017-10-22 2:01

>>16
God bless Russia. Fuck the DRM Jew.

Name: Anonymous 2017-10-22 11:25

>Ingame AI can't match humans due skill
But not for long:AlphaGo team is reasearching a Starcraft 1/2 bots playing by neural network.
https://www.youtube.com/watch?v=2U6v_kUxoDU&t=4s

Name: Anonymous 2017-10-22 11:51

I like the guy in aoe that would blow himself up at buildings
very effective

Name: Anonymous 2017-10-22 12:07

>>19
W-what does he says before blowing himself up?

Name: Anonymous 2017-10-22 13:00

>>17

Russians also create sites like http://kinokrad.co, which host all the newest movies. Russian just doesn't respect the hard work of creative professionals.

Name: Anonymous 2017-10-22 13:03

>>21
Russian just doesn't respect the hard work of creative professionals.
I don't care for Kikejewpedowood. Thank you for linking to the site, now I can watch the latest releases without having to give any shekels! Man, I'm loving Russians more and more.

Name: Anonymous 2017-10-22 13:57

Name: Anonymous 2017-10-22 20:48

>>20
nothing :^(

Name: Anonymous 2017-10-22 21:27

>>21
God bless Russia. Fuck the DRM Jew.

Name: Anonymous 2017-10-22 22:43

>>25

Go back to gulag, Ivan.

Name: Anonymous 2017-10-23 4:14

>>26
Go back to kibbutz, Shlomo.

Name: Anonymous 2017-10-24 9:59

Ironically Koreans in AoE2 are the worst civ.

Name: Anonymous 2017-10-24 10:59

I prefer Command & Conquer tho

Name: Anonymous 2017-10-24 11:52

>>29

Yeah, C&C had a lot of nice touches, like airfields for aerial units (damaging them would counter air attacks), power plants (damaging them would slow down production and disable base defences) and supply lines for resource harvesters, while in AoE/Starcraft/Warcraft you just create expansion, without carry for the line to your main base. AoE is just a bad Warcraft/Starcraft clone. Also, I loved that in C&C you can kick some Russian asses.

Name: Anonymous 2017-10-27 2:12

>>30
rise of nations is also pretty good
it's supposed to be the successor to AoE

Name: Anonymous 2017-11-01 10:21

AoE - quiet lakes in a forest with European architecture burning around while men with swords run in formations .
Starcraft - alien guts, blood and explosions, brutalist architecture, lasers and flashing lights, chaos and lightning.

Name: Anonymous 2017-11-01 11:11

>>32
Is that supposed to be a bad thing?

Name: Anonymous 2017-11-01 15:43

If it ain't TA, it's shit.

Name: Anonymous 2017-11-02 8:43

The "improved" AI is still retarded and wastes units
https://www.youtube.com/watch?v=iHMjOEtJPGA&t=41

Name: Anonymous 2017-11-02 13:28

Name: Anonymous 2017-11-06 6:03

>>30
>AoE is just a bad Warcraft/Starcraft clone.
Age of Empires first release: October 15, 1997; 20 years ago
First release StarCraft March 31, 1998

Name: Anonymous 2017-11-06 6:10

StarCraft the first one was great. A lot of fond memories of that game.

Name: Anonymous 2017-11-06 13:59

Starcraft is good f2p
Oh boy!

Name: Anonymous 2017-11-06 15:13

>>39
Starcraft2(without expansions) is going to be F2P too.

Name: Anonymous 2017-11-06 16:03

>>37

See when Warcraft 2 was released. The only major difference between WC2 and SC is the absence of randomized damage, so you can't blame random number generator for losing the game.

Name: Anonymous 2017-11-06 16:43

>>40
I meant that one

Name: Anonymous 2017-11-06 22:05

Jaedong retired :-(

Name: Anonymous 2017-11-07 6:36

>>41
Starcraft is way more advanced and polished.
There is actually a few areas where RNG exists: chance to hit from lower-to-higher ground, chance to hit unit under trees, and.
Starcraft2 goes backwards into RPG territory:
http://www.teamliquid.net/forum/starcraft-2/127158-unit-random-attack-delay

Name: Anonymous 2017-11-07 17:20

>>44
Starcraft2 goes backwards into RPG territory
SC2 is shit.

Name: Anonymous 2017-11-26 16:38

https://us.battle.net/forums/en/starcraft/topic/20759535816
Blizzard managed to add microtransactions to Broodwar(Virtual ticket)

Name: Anonymous 2017-11-26 17:15

>>46
It's Blizzard. What did you expect?

Name: Anonymous 2017-11-26 17:48

>>47
N-nothin, i didn't think they would do this to nearly 20-year old game.

Name: Anonymous 2017-11-27 6:46

>>48

You should see what they have done to Diablo 2.

Name: Anonymous 2017-11-27 7:45

>>49
I guess blizzard idea of "remaster" is to "rewrite everything from scratch".
https://us.battle.net/forums/en/bnet/topic/20742844246
https://us.battle.net/forums/en/bnet/topic/20742804492

Name: Anonymous 2017-11-27 17:50

>>1
Whom are you quoting?

Name: Anonymous 2017-12-06 9:33

StarCraft pro plays with his foot, takes a nap, and still wins Zotac Cup finals match
The taunting might earn Larva a ban from all future Zotac Cup competitions.
This is what happens when you play with gooks.

Name: Anonymous 2017-12-06 11:41

>>52
Who are you quoting?

Name: Anonymous 2017-12-06 17:35

Name: Anonymous 2017-12-06 23:10

>>54
Amusing.

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