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Horror Stories

Name: Anonymous 2018-12-14 0:56

So it is the year 2004. I've finally got Baldur's Gate II copy, but it isn't working, due to the bug in the botched pirate translation, and it was impossible to get untranslated original English version in Russia, because Russian pirates hacked and translated all games into Russian, usually including speech, sometimes using automatic translation tool, and always blindly, without testing how it would look and sound in the game. So yeah, Baldur's Gate segfaulted past the first few areas, that pirates have tested after their botched translation, while I learned a lesson that piracy is bad, and instead had to play Evil Islands (or Allods 3, as it is know in Russia). Evil Islands was in originally in Russian, as it is a Russian game, it was somewhat working, albeit very glitchy and unoptimized (framerate was jumping from 5 to 20 FPS), and it was an ugly experience, pretty much summarized by the following video:
https://www.youtube.com/watch?v=bOCtp94TRSI

If you're designing an RPG, you can get a lot of insight on what makes bad RPG from the above let's play video. In a nutshell, Russian game designers failed to properly balance monsters and playtest their garbage. It had less polish than modern asset swapped indie games. I got childhood trauma from that. It was like being raped by raging pedos (and living in Russia I had an experience being assaulted by a pedo as a child).

BTW, two previous Allods games (sold as Rage of Mages in the west) weren't much better. Basically they were Warcraft 2 clones with ugly graphics and without base buildings. Allods 4 (Allods Online) was an outright blatant World of Warcraft clone with worse everything. Now tell me that I have no right to hate Russians.

Name: Anonymous 2018-12-14 1:24

Name: Anonymous 2018-12-14 7:57

make your're are game

Name: Anonymous 2018-12-14 13:28

Evil Islands is a solid game and one of the few things that ruskies did right.
It's somewhat unfinished, RNG-heavy, and not completely balanced, but is interesting mechanically, rather challenging, has multiple ways of solving many quests, rewards creative thinking, and is still more balanced than D&D games.
It's up there with Etherlords as one of those things that came from russia and made the world a better, and not worse, place.

Though one of its major flaws is very typically russian: a big part of the difficulty comes from RNG, meaning that you can make the game significantly easier by saving+reloading a lot. This is very tedious and not fun at all.
Russians are prone to adding menial work to things they design.

Name: Anonymous 2018-12-14 13:43

evil islands devs = made their're are game. it's shit and their're are russian but at least they made it
spell of hamstery dev = didn't make his's is game. still is russian.

in conclusion: make your're are game you lazy russian bydlo

Name: Anonymous 2018-12-15 5:56

>>4
Have you watched that Evil Islands LP video, where player for hours saves and reloads trying to kill some basic mob that is require to advance main story? I love how he makes philosophical remarks during that. Now compare that to the original Baldur's Gate, which can be completed on the hardest difficulty in 40 minutes using solo character without any reloading or cheating: https://www.youtube.com/watch?v=a3MZhZWLek4

Also, Russians made some of the ugliest graphics with puke looking grass texture, while Baldur's Gate had hand painting over 3d models.

Name: Anonymous 2018-12-15 9:32

>>6
Have you watched that Evil Islands LP video, where player for hours saves and reloads trying to kill some basic mob that is require to advance main story?
He didn't need to do that. He figured it out in the end.
While they could have designed it better by showing that the monster can't be killed now, a non-brainlet should figure that out anyway.

Not all things made by russians suck. Evil Islands is one of those things that don't suck.
Your hate isn't justified, just like your murder of the hamster.

Name: Anonymous 2018-12-16 0:33

>>7
He was forced to do that. That lizard man was highlighted that ugly white as an objective.

Name: Anonymous 2018-12-16 0:40

>>7
While they could have designed it better by showing that the monster can't be killed now, a non-brainlet should figure that out anyway.

All monsters in that piece of a russian game can be killed with a lot of reloading. It just takes like 9000 tries.

Don't change these.
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