Name: Anonymous 2019-04-20 17:58
Gamers are key to :
1.Machine Learning(AI, statistics, prediction,modeling), fueled by cheap GPGPU compute, due gamers subsidizing video card industry and demanding faster and faster cards - also making those cards cheaper.
2.Cryptocurrency and associated economies - without cheap and efficient video card computing, you'll be forced to build your own chips(ASICs) to mine coins(which is technically more efficient) - effectively limiting crypto to CPU mining and allowing large companies to easily dominate(with ASICs), GPUs allow average person to compete.
3. Art, Monitors and quaility video - Without gamers, modern 3D Engines, monitors and associated frameworks would not exist. Imagine a world stuck in 640x480 VGA forever. The "3D acceleration cards"(aka videocard) and high-bandwidth video interfaces we take for granted won't exist.
4.Internet - without gamers demanding low-latency gaming, internet would be much shittier and VOIP would not exist. Imagine video stutterings like image loading on dialup. The current internet is shaped by online gaming being a key selling point in late 90's.
5. Lack of street violence - gaming decreased violent crime and youth gangs. Before gaming was affordable, teenagers were into alot of risk, stupid shit.
Games provide a safe, low-effort risk simulation for teenagers and reduce deviant behavior outside.
6.The pervasive exposure to gaming has made people more "twitchy", allowing to react to events with low-latency responses and precision. Read on studies about gamers and reflexes, gamers are really good at situations requiring fast and accurate reaction.
7.Modern politics is deeply influenced by gamers: specifically its responsible to culture of anti-SJW opposition and defiance to censorship, which fuels the alt-right and neo-reactionary movement.
Gamers represent a sizable chunk of voting demographic in all developed countries. The average games is 30 years old.
8.Gamers have influenced workplaces/organizations/social networks by making them appear as Games(Gamification process), with specific awards/points/karma/reputation system, designed to appear to high-score seeking gamer mentality.
1.Machine Learning(AI, statistics, prediction,modeling), fueled by cheap GPGPU compute, due gamers subsidizing video card industry and demanding faster and faster cards - also making those cards cheaper.
2.Cryptocurrency and associated economies - without cheap and efficient video card computing, you'll be forced to build your own chips(ASICs) to mine coins(which is technically more efficient) - effectively limiting crypto to CPU mining and allowing large companies to easily dominate(with ASICs), GPUs allow average person to compete.
3. Art, Monitors and quaility video - Without gamers, modern 3D Engines, monitors and associated frameworks would not exist. Imagine a world stuck in 640x480 VGA forever. The "3D acceleration cards"(aka videocard) and high-bandwidth video interfaces we take for granted won't exist.
4.Internet - without gamers demanding low-latency gaming, internet would be much shittier and VOIP would not exist. Imagine video stutterings like image loading on dialup. The current internet is shaped by online gaming being a key selling point in late 90's.
5. Lack of street violence - gaming decreased violent crime and youth gangs. Before gaming was affordable, teenagers were into alot of risk, stupid shit.
Games provide a safe, low-effort risk simulation for teenagers and reduce deviant behavior outside.
6.The pervasive exposure to gaming has made people more "twitchy", allowing to react to events with low-latency responses and precision. Read on studies about gamers and reflexes, gamers are really good at situations requiring fast and accurate reaction.
7.Modern politics is deeply influenced by gamers: specifically its responsible to culture of anti-SJW opposition and defiance to censorship, which fuels the alt-right and neo-reactionary movement.
Gamers represent a sizable chunk of voting demographic in all developed countries. The average games is 30 years old.
8.Gamers have influenced workplaces/organizations/social networks by making them appear as Games(Gamification process), with specific awards/points/karma/reputation system, designed to appear to high-score seeking gamer mentality.