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Game Thread

Name: Galmer 2013-10-12 4:38

ITT: Post games you want to share about, whether you are working on, resurfacing, play, hunt, etc.

Sample:
I wonder if I can implement this on a TUI client instead, using ncurses. Maybe even make it simple enough, to do pull maps and events (board layout and occurring program evets like moves, database updates, the works):
http://cgoban1.sourceforge.net/

Name: Anonymous 2013-10-12 4:41

Not my game, but I used to play this a lot:
http://www.marsshooter.org/
https://github.com/thelaui/M.A.R.S.

It's pretty much dead now, shame.

Name: Anonymous 2013-10-12 6:16

Battlefield 4. It has the game with the best graphics. EVER.

Name: Anonymous 2013-10-12 11:01

I'd definitely play a TUI Go, >>1-san. Please tell us if you ever implement it.

I'm working on a persistent RTS or whatever Travian-like games are called. Of course: Unlike Travian, it's a TUI client, not some web client for a PHP application.

Name: Anonymous 2013-10-12 11:04

I made the progsnake in Minecraft using obsidian.

>>3
I've never played such a graphic-intensive and ``popular'' game. What is the game about? I've heard it's a shooting game with vehicles. That sounds fun, but I don't have a dedicated video card.

Name: Anonymous 2013-10-12 15:34

Name: MANDATORY 2013-10-12 15:44

Name: Anonymous 2013-10-12 17:04

>>6
Fuck, that looks real fun.

Name: Anonymous 2013-10-12 17:53

>>4
Aren't like tons of MUD hack and slash games like that? not beat 'em up action games, like the new kids call it

Here is something on my bookmarks:
BBS games:
http://battlestarbbs.dyndns.org/
http://doors.bbsdev.net/

Ah here we go:
http://www.topmudsites.com/forums/newbie-help/650-good-hack-n-slash-mud.html
http://mudgamers.com/tag/hack-and-slash/
http://www.sdmud.com/
http://www.mudconnect.com/reviews/muds/Age_of_War.html

I know there's a ton more.

Name: Anonymous 2013-10-12 21:00

>>9
Are there? I'm making one you can play online, but I've never heard of such games before. I just got tired of Travian and felt like implementing one you could play over IRC or directly with telnet/netcat.

Name: Anonymous 2013-10-12 21:31

>>10
Yeah, too many to count. And that are still evolving too. Just look for "MUD games" "BBS games" "telnet games" and the like. Ah ha, here we go:
http://www.topmudsites.com/

Someone once asked me to help him extend a MUD for some MMORPG he was making, but at the time I was too busy to help. Trying to fin the name of that MUD made in C. Ah Ha, found it:
http://www.circlemud.org/

Oh men, the memories. But don't fret >>10, this is technology that has evolved since the 70-90s, and it is still evolving yet. They just have decades of time ahead of you working on them, it's never too late to recap and upgrade.

Name: Anonymous 2013-10-13 5:25

Did you guys ever play ladybug by Universal? =)

Name: Anonymous 2013-10-13 5:39

>>12
You mean notACMAN? No, unfortunately. I did play Asteroids and Lunar Lander although. Even Galaga.

Name: Anonymous 2013-10-13 5:58

www.onlinespiele-sammlung.de/ladybug/ladybug-flash-game_en.php‎

Name: Anonymous 2013-10-13 8:15

I like playing Monthly Manful games. It's on Humplex.com

Name: Anonymous 2013-10-13 10:32

I play this every once in a while: http://www.xonotic.org/

Probably the best GPL'd FPS on Linux.

Name: Anonymous 2013-10-13 12:17

This is a good one, tough its farly dead by now http://tremulous.net/.

Name: Anonymous 2013-10-13 17:49

Colobot which is gpl now. Slow, and it's really meant for learnibg programming, but it's ok. You write programs for robots to execute and they build stuff, collect resources, etc.

Name: Anonymous 2013-10-13 17:50

>>16
So are you one of the nine people who are occasionally on? I should pick that up again, we'd have a 10% chance of meeting!

Name: Anonymous 2013-10-13 19:19

>>19
you don't understand probabilities

Name: Anonymous 2013-10-13 20:24

>>20
So 50%, since it your decision whether or not if you want to join him in a game, if you yield your user handle.

Name: Anonymous 2013-10-13 22:16

http://minetest.net/
I like Minetest. I want to learn how to use the API so I can extend the gameplay with some ideas I have.

Name: Anonymous 2013-10-13 22:41

>>19
Maybe I will set up a progrider xonotic server and we can have group matches or something.

Name: Anonymous 2013-10-13 23:55

>>11
Are you sure that's the type of game I'm talking about? Those seem to be RPGs, I want something like Age of Empires but played by turns (Travian), made into a TUI multiplayer game. Again, the main purpose is to make it playable from an IRC bot (<user> @game create 10 archers ``faggot''s | <bot> 10 archers are now available under the name of "``faggot''s".) while still being able to play from netcat or making your own client.

Name: Anonymous 2013-10-14 0:01

>>16
Xonotic was terribly boring, even though I found the original Quake III Arena fun.

>>17
The idea is nice, but it needs more users.

----
Red Eclipse is still a pretty damn good game, available for Linux, has an active community of developers and users, has an SAoVQ server, has better game design choices compared to other similar FPSs (that one is hard to explain), is based on the Cube engine which means real time map collaborative editing and overall is fun.

Try it and see if you like it more than Xonotic or Tremulous.

Name: Anonymous 2013-10-14 4:52

>>25
The Red Eclipse lead developer has flaming faggot moderator syndrome, unfortunately. If you want your server to be advertised on the master server list you have to not only promise not to use bad words like ``niggerfaggot'', but also to allow his moderator drones (and buttbuddies) to admin your server. I'm not aware of any alternative master servers.

http://sourceforge.net/apps/trac/redeclipse/ticket/145

Name: Anonymous 2013-10-14 5:15

Name: Anonymous 2013-10-14 9:52

>>26
cool story bro

Name: Anonymous 2013-10-14 10:04

>>26
lol 2deep4u

Name: Anonymous 2013-10-14 14:19

>>28-29
Kill yourself you little shitstain.

Name: Anonymous 2013-10-14 23:15

>>26
Haven't even played the game, but are you saying you can't host a server and give out the IP to the prospective players?

Name: Anonymous 2013-10-15 1:28

>>31
Well sure, but from experience if you have, say, an IRC room full of 50 active people, all currently talking about setting up a server to play on, and you say ``Here is my IP, connect to my game,'' you'll get maybe 20 people initially, and then over the next two days that will drop to 3 and then they'll stop showing up because nobody is ever on.

Name: Anonymous 2013-10-15 3:05

>>32
unless they set up a macro.

Name: Anonymous 2013-10-15 3:53

>>33
That... has nothing to do with anything. You mean a macro for connecting or something? My point is that if the distribution of a server is restricted to people explicitly giving it to each other, it's much, much harder for it to sustain a community than if it's linked to by a universally-known master server.

Name: Anonymous 2013-10-15 4:04

>>34
Yeah, I agree.

I wonder if the redeclipse master server software open source. It would be trivial to just set up an alternative one.

Name: Anonymous 2013-10-15 5:08

I think everyone here should check out The You Testament. It taught me so much about game design. Thanks MDickie!

Name: Anonymous 2013-10-15 7:32

>>34
Minecraft has no master server. It is restricted to people explicitly giving info to each other. The multiplayer minecraft community is strong and has no signs of waning. Where is your athiesm now faggot?

Name: Anonymous 2013-10-15 17:28

>>37
inbred theist white assfucker tsk.

Name: Anonymous 2013-10-15 21:14

>>38
Hang this nigga now, I got the rope right here.

Name: Anonymous 2013-10-15 21:22

>>39
Shalom!

Name: Anonymous 2013-10-16 8:52

>>37
Minecraft is a valid point, but I think there are two points that address it.

1) Intense, case-study level viral marketing. The effort to sustain reputation of third party servers was put forth, and it was a huge effort.
2) There was no master server at all, so people became used to using third-party servers. If Minecraft even took off at all (like it did), there would be a significant difference between it and, say, Red Eclipse, where any user is presented with the easy master server alternative and the harder ``type something in, even if only once'' alternative.

Interestingly enough, there are a huge number of faux-master servers for Minecraft right now - just search for ``minecraft server list'' in your search engine of choice and you'll find plenty. To go out on a limb, I would wager that plenty of people who play Minecraft these days find new servers almost exclusively from those lists.

Name: Anonymous 2013-10-16 11:32

>>41
They're not master server lists. I'd argue that master servers are the ones that are maintained by the authority who would be Mojang in this case. Mojang doesn't maintain any of these server lists so none of them are the master server list. You can call them community server lists or third party lists if you like.

Name: Anonymous 2013-10-16 16:12

Could someone just set up a Red Eclipse server and give us the IP? I don't care if the master server is funded by Jews or whatever you people are ranting about.

Name: Anonymous 2013-10-17 9:38

>>42
How about ``faux-master server''?

Name: Anonymous 2013-10-17 17:12

>>43
I already have one set up but I wouldn't have time to moderate it because I barely have time to go and take a shit (which I am doing right now).

Name: Anonymous 2013-10-17 19:34

>>45
I didn't know FPS game servers needed moderators

Name: Anonymous 2013-10-18 7:25

>>46
I hope that is a sarcastic remark.

Of course some needs to moderate the server that will host the connections and events. It's just like any regular server, there's always some moderation that needs to take place.

Name: Anonymous 2013-10-18 18:05

>>47
That doesn't explain why a good bunch of game servers are left unattended and the actual server administration is left to the provider.

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