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Game design for balancing

Name: Anonymous 2014-02-13 11:55

Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.

https://github.com/affiszervmention/permadeath

Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.

Name: Anonymous 2014-02-14 15:27

>>12
Nor have I ever seen data on a proposed implementation of real-time data-synchronization **COMBINED** with a 51% attack prevention system. That is a lot different from a simple data-synchronization method without the need for a strong authentication method.
>>13
Great! That's all I needed to know, that trivia on if anyone knows it.

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