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Game design for balancing

Name: Anonymous 2014-02-13 11:55

Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.

https://github.com/affiszervmention/permadeath

Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.

Name: Anonymous 2014-02-14 15:31

>>12
the distributed game server without a central hosting client I've never seen tried
You must not have done a basic internet search for the concept then, since I (who know nothing about game design at all) have found research from over a decade ago, with games like Quake as the foundation, that fits your exact criterion. Try looking up ``Colyseus'', for example, or ``A Distributed Multiplayer Game Server System'' by Cronin, Filstrup, and Kurc for an earlier treatment.

My main focus is in analysing less known of, experimental or controversial game design proposals.
Don't put on airs. Your blog is about ideas that you think sound cool, and about which you've done very little research beyond thinking about it for an hour or so, and maybe reading a few Wikipedia articles.

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