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Game design for balancing

Name: Anonymous 2014-02-13 11:55

Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.

https://github.com/affiszervmention/permadeath

Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.

Name: Anonymous 2014-02-14 16:36

>>18
Like I've said there many times, these ideas are hard to implement.
I prefer writing down them first, being very detailed in it, and then trying to implement them for not wasting time. Plus, it could help other people figuring out how to do it.

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