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Game design for balancing

Name: Anonymous 2014-02-13 11:55

Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.

https://github.com/affiszervmention/permadeath

Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.

Name: Anonymous 2014-02-14 0:42

>>3
It's basically the same problem as distBB's authentication
problem.
This is only a problem if you implement the *many-player confirmation* measure, which is basically asking every player for their simulation result, then choosing what the majority decided.
One user could modify the client, spawn many processes and authenticate itself successfully in all of them, obtaining a network majority (he controls more bots than there are other players). He then could dictate everything that happens in the game to his will, essentially breaking it.
The only visible solution is thinking up a strong authentication method, either captchas or a crypto algorithm.

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