Why don't we have a CL or Scheme version of LÖVE 2D? Are these languages just not suited to writing games in the way that Lua is? Do I have to roll my own deployment solution for every platform? What gives?
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Anonymous2014-05-29 16:05
Games? With forced GC? Forget about it, Lisp will consume all memory and freeze the game every other minute to do GC sweeps.
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Anonymous2014-05-29 16:20
>>3 Languages without a rich static type system are unsuited for rapid prototyping.