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Rapid 2D game prototyping with Lisp?

Name: Anonymous 2014-05-29 16:03

Why don't we have a CL or Scheme version of LÖVE 2D? Are these languages just not suited to writing games in the way that Lua is? Do I have to roll my own deployment solution for every platform? What gives?

Name: Anonymous 2014-05-29 16:05

Games? With forced GC? Forget about it, Lisp will consume all memory and freeze the game every other minute to do GC sweeps.

Name: Anonymous 2014-05-29 16:20

>>3
Languages without a rich static type system are unsuited for rapid prototyping.

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