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Rapid 2D game prototyping with Lisp?

Name: Anonymous 2014-05-29 16:03

Why don't we have a CL or Scheme version of LÖVE 2D? Are these languages just not suited to writing games in the way that Lua is? Do I have to roll my own deployment solution for every platform? What gives?

Name: Anonymous 2014-05-29 16:05

Games? With forced GC? Forget about it, Lisp will consume all memory and freeze the game every other minute to do GC sweeps.

Name: Anonymous 2014-05-29 16:08

>>2
Yeah fuckface that's why it's a PROTOTYPE

Name: Anonymous 2014-05-29 16:20

>>3
Languages without a rich static type system are unsuited for rapid prototyping.

Name: Anonymous 2014-05-29 16:21

>>2,4
Fuck off, Ruskell faggots.

Name: Anonymous 2014-05-29 16:42

>>1
The only reason is that no one has made it yet. Make it yourself, OP.

Name: Anonymous 2014-05-29 16:48

Yes, the only thing Lispers can console themselves with is "it can be done".

"Anything can be done with Lishp".

"A type system? It can be done with macros".

"Rapid prototyping? It surely can be done in Lishp".

Name: Anonymous 2014-05-29 16:59

Name: Anonymous 2014-05-29 17:20

>>7
I'd rather have a theoretical program that's ideologically pure than a real program that's messy and encumbered by patents.

Name: Anonymous 2014-05-29 17:28

>>2
Pretty much every language that's not C or sepples has forced GC. When was the last time you saw a Ludum Dare full of ASM demos? It's all FIOC, Java(shit) and FORCED FLUSHING OF CACHE. Now tell me how many of these are GC free and you may throw the first stone.

Name: TCO HATER 2014-05-29 17:31

remember when dto's lisp game dev environment was backdoored by the FBI?

Name: Anonymous 2014-05-29 18:32

>>9

would you rather suck a real cock or take an ideological one up the ass?

Name: Anonymous 2014-05-29 18:53

>>12
can't I do both?

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