Name:
Anonymous
2014-07-25 14:42
The spec is out.
http://icfpcontest.org/specification.htmlWho else is participating? Will you write your own implementations without submitting it just for fun?
Name:
Anonymous
2014-07-26 15:33
>>5Just because you're too dumb to understand pointers, it doesn't mean C is garbage.
Name:
Anonymous
2014-07-26 17:55
>>6What's the equivalent of C pointers in lisp? As in what is perceived as the hardest feature of lisp.
Name:
Anonymous
2014-07-26 18:02
>>6Using pointers is the programming equivalent of toilet scrubbing.
Name:
Anonymous
2014-07-26 22:14
ICFP should really stand for "I Can't Fucking Program", the feeling you get when you try to write something in these contests.
Name:
Anonymous
2014-07-26 22:55
>>8Toilet scrubbing is useful
Name:
Anonymous
2014-07-27 2:28
>>1this looks pretty cool =)
I might look into the cyclic graph representation side, as a sort of map-intelligence? Junctions are nodes, paths are edges?
Name:
Anonymous
2014-07-27 4:34
>>10Nope. It was useless until ways to make it automatic were invented. Nowadays even Haskell is often faster than C.
Name:
Anonymous
2014-07-27 7:29
>>9It does say you can use any language you like, just need to build a simulator =)
Name:
Anonymous
2014-07-27 14:56
>>12No. Do you enjoy sitting on shat up toilets? I don't.
Name:
Anonymous
2014-07-27 15:16
>>15I enjoy having a high-level toilet-scrubbing robot that (almost) eliminates the possibility of me stepping into shit or urine.
http://ro-che.info/ccc/25
Name:
Anonymous
2014-07-27 15:45
>>16I'm not talking programming you stupid jew.
Name:
Anonymous
2014-07-27 16:00
Well I wrote a compiler from Lambda-Man assembly to Common Lisp.
Name:
Anonymous
2014-07-27 16:32
>>17Why aren't you talking programming if C is a programming language? Why are you calling me a Jew?
Name:
Anonymous
2014-07-27 18:48
>>16segfaults
buffer overruns
All those problems are because of the programmer.
Name:
Anonymous
2014-07-27 22:38
>>7Lisp =)
Is it better to link the junctions with paths, or have the paths linked by junctions?
Name:
Anonymous
2014-07-27 22:52
I've got the junctions numbered, but i think i want the paths numbered so i can map from x,y to path Id...
Should make for a nice path-finding alg =)
Name:
Anonymous
2014-07-27 23:39
And with the ghosts, they are restricted to only choosing a direction on a junction, and not allowed to turn back the same way?
Name:
Anonymous
2014-07-28 1:44
>>7Macros, Continuations, or the CLOS Meta-object protocol
Name:
Anonymous
2014-07-28 3:58
>>21That is as intended. Did you even read the error message?
Name:
Anonymous
2014-07-28 4:23
Sim is working =D i have ghosts roaming the classic map at random in octave...
http://img.techpowerup.org/140728/lambdaman.png
Name:
Anonymous
2014-07-28 10:43
Ah, so you just do it like this?
tblNode
- (Node_id), Path_id, Path_id, Path_id, Path_id, X, Y
tblPath
- (Path_id), Node_id, Node_id, Dist
Name:
Anonymous
2014-07-29 6:05