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UNIX is more fun than DOS

Name: Anonymous 2014-08-12 2:52

And that's just a fact of life!

Name: Anonymous 2014-08-12 3:47

Prove it``!"

Name: Anonymous 2014-08-12 6:10

An operating system used for real work should never be fun.

Name: Anonymous 2014-08-12 9:10

>>3
This guy must have to use Windows.

Name: Anonymous 2014-08-12 9:27

DOS has apps with VGA graphics. Unix has shitty terminal output.

Name: Anonymous 2014-08-12 9:30

Name: Anonymous 2014-08-12 14:04

I've been a die-hard Unix elitist for years, but I recently got serious DOS envy after seeing a video from the '80s about aircraft design where they used a DOS (or maybe even CP/M?) machine to simulate airflow over a wing.

2x floppy drives > hierarchical filesystem nonsense.

Name: Anonymous 2014-08-12 15:30

God said 640x480 16 color was a covenant, like circumcision.
- Terry Davis

Name: Anonymous 2014-08-12 15:31

>>5
apps
back to /g/, turdcutter

Name: od says 2014-08-12 16:10

2014...
still not running formally verified microkernels

Name: Anonymous 2014-08-12 16:45

The HURD life is the life for me

Name: Anonymous 2014-08-12 18:31

TURD

Name: Anonymous 2014-08-13 2:11

>>6
The original 3D Studio was an amazing piece of software.

It was originally known as Solid States 3D and it was created by a lone programmer, Tom Hudson, for the Atari over the course of a few years as a hobbyist project. Then he started to look to commercialize it, linked up with the founder and sole proprietor of an Atari software company, Gary Yost, and developed it further. They moved to DOS in 1986, as Atari was dying/dead and if you had the money, you could get high-end 24-bit professional SVGA cards for IBM PCs.

After a 1987 demo at Comdex, they caught the eye of Autodesk, which made a deal to fund it to completion--it was mostly a research and development project, Autodesk wasn't sure it would be a viable product.

They hired an additional three programmers, bringing the team to five. The first version was finally ready after an additional 24 months of work. After its success, they expanded their development team to several dozen employees working on a number of different projects for Autodesk. Autodesk then acquired them.

These day, you've got armies of code monkeys who can barely make any improvements to 3DS Max, and still manage to fuck up and release something that crashes all of the time.

My guess is that Object Oriented Programming and Design is likely to blame.

Name: Anonymous 2014-08-13 12:48

>>13

The original 3D Studio was an amazing piece of software.
Back then there were no real time raytracing and you had to work completely wireframe, sometimes breaking scene onto several segments, working out each separately. Today people are just too spoiled.

Name: Anonymous 2014-08-13 12:54

>>13

These day, you've got armies of code monkeys who can barely make any improvements to 3DS Max, and still manage to fuck up and release something that crashes all of the time.
Nope. It is because codemonkeys don't see the system as a whole and use shotgun debugging in hope to fix it before the deadline. I imagine Hudson had great expertise, vision and no immediate deadlines, and most importantly he had initiative and fun.

Name: Anonymous 2014-08-13 16:25

http://cgpress.org/archives/cgarticles/the_history_of_3d_studio_pt2/2
When did you come up with the concept of integrating the different 3DS modules into a unified modeling/animation environment?
We’d been looking carefully at various workstation-level 3D animation systems all the way back to the 1980s, and were especially impressed by systems from Symbolics and Side Effects.

Is it the same Symbolic, that produced Lisp Machines?

Name: Anonymous 2014-08-14 5:57

initiative and fun
It's funny but these are the things that determine the quality of software. You'll get something much better if the people making it take pride in it and enjoy creating it.

Don't change these.
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