Name: Anonymous 2014-08-12 2:52
And that's just a fact of life!
God said 640x480 16 color was a covenant, like circumcision.- Terry Davis
The original 3D Studio was an amazing piece of software.Back then there were no real time raytracing and you had to work completely wireframe, sometimes breaking scene onto several segments, working out each separately. Today people are just too spoiled.
These day, you've got armies of code monkeys who can barely make any improvements to 3DS Max, and still manage to fuck up and release something that crashes all of the time.Nope. It is because codemonkeys don't see the system as a whole and use shotgun debugging in hope to fix it before the deadline. I imagine Hudson had great expertise, vision and no immediate deadlines, and most importantly he had initiative and fun.
When did you come up with the concept of integrating the different 3DS modules into a unified modeling/animation environment?We’d been looking carefully at various workstation-level 3D animation systems all the way back to the 1980s, and were especially impressed by systems from Symbolics and Side Effects.
initiative and funIt's funny but these are the things that determine the quality of software. You'll get something much better if the people making it take pride in it and enjoy creating it.