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Symta language

Name: Anonymous 2015-01-20 12:22

Features:
*custom operators
*no garbage collection
*clean core language, without built-in crap like dictionaries
*dynamic typing
*macros metaprogramming
*semicolons required only between statement in same line
*efficient lists
*overridable funcall operator
*Functions are first-class objects.
*no unicode support, because American English is the right way
*no static typing bullshit
*read–eval–print loop
*no complex overengineered bullshit, like overflow checks for variables with unsafe operators with overflow

Name: Anonymous 2015-01-23 0:34

>>5
runs out of memory after a while
C/C++ doesn't run out. Why Symta should?

In Warcraft 2 implementation I just use preallocated object pools. So that when ingame object dies it is just returned to the pool. Most other stuff, like per frame data gets freed on stack return.

I still don't miss GC.

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