Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

FP

Name: Anonymous 2015-02-04 11:13

Floating point arithmetic is a historical curiosity. No, floats still are noticeably slower & obviously dirtier, sloppier than a pure integer, combinatorics approach (the mere float/int conversion is already unbearable). Yes, there are empires built on the inefficiency of floating point arithmetic e.g., NVIDIA & such. You don’t need floats, / or * in a 3-D renderer. You don’t even need the weaklings’ parallelism. There are existence proofs.

Name: Anonymous 2015-02-04 21:36

>>1
Enjoy your even more pronounced rendering glitches due to rounding errors.

Don't change these.
Name: Email:
Entire Thread Thread List