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game programming

Name: Anonymous 2015-08-22 0:03

Has anybody here done game programming before? Especially for old consoles like NES or gameboy. It seems like a pretty /prog/ activity since it's all done in asm or C and encourages small effecient codebases

Name: Anonymous 2015-08-22 0:26

No, but I have read SICP.

Name: Anonymous 2015-08-22 0:32

>>2
But have you read it today though?

Name: Anonymous 2015-08-22 1:14

Wrote a few for Atari 800 and TI-99/4A way back when I was a kid. Note that this was before SICP was published.

Name: Anonymous 2015-08-22 5:17

I'm played around making a couple of very simple things that could have become games if I kept working on them, but didn't.
No artistic talent

Name: Anonymous 2015-08-22 20:03

i started writing a sequencer for the NES once many years ago, i didnt finish it though, it was my first time working with assembly language so i learned a lot. i think 6502 is a great first assembly language to learn, x86 is really difficult and complicated

Name: Anonymous 2015-08-23 11:47

I made awesome stuff. 6502 FTW.

Name: Anonymous 2015-08-23 13:38

Knock knock
— Who's there
— To
— To who
— *To whom

Name: sage 2016-01-31 3:25

>>8
tohou

Name: Anonymous 2016-01-31 3:40

I did a lot of 6502 stuff as well, still do. C64 primarily.

Cross development lets me use Lisp to generate 6502 code, which is pretty awesome.

Name: Anonymous 2016-01-31 3:40

Global Game Jam this weekend.

Name: Anonymous 2016-01-31 5:45

I've wrote 2 articles recently:
Collision Detection: http://w11.zetaboards.com/frozenbbs/topic/11515602/
Persistent MMORTS: http://w11.zetaboards.com/frozenbbs/topic/11515653/

Name: Anonymous 2016-01-31 7:17

>>12
Collision Detection
loop through every unit 4 times

Name: Anonymous 2016-01-31 16:46

>>12
Good for you. It's a shame nobody will read them.

Name: Anonymous 2016-01-31 17:26

>>13
What are the other ways to do that?

Name: Anonymous 2016-01-31 17:30

>>12
"I've written"

Name: Anonymous 2016-01-31 20:30

just C64 basic game stuff. nothing cool or interesting though.

Name: Anonymous 2016-01-31 20:54

Name: Anonymous 2016-02-01 0:45

I wrote a small 3d demo for the nintendo DS about 4 years ago, it was featured on pdroms.de. It had AABB hit checks. There is a free API/toolkit called devkitPro which is pretty nice.

Name: Anonymous 2016-02-01 1:36

programming is a game

Name: Anonymous 2016-02-01 1:40

>>22
Excellent dubs.

Name: Anonymous 2016-02-01 5:41

>>21
Fuck [off|you|your mom|a duck]

Name: 🍆Anonymous 2016-02-01 14:33

>>22
Checked

Name: Anonymous 2016-02-01 17:57

Name: Anonymous 2016-02-01 20:25

i learned Unity in 6 hours for GGJ 2016. I made a 2d survival RPG about balancing game addiction with work/sleep/eating with a team of 4 other people.

C# is qt as fuck.

Name: Anonymous 2016-02-01 23:53

I wrote a tetris clone to learn OpenGL ES and Android at once. It was a complete pain in the ass.

Name: Anonymous 2016-02-02 14:19

>>26 android sucks mayne

Name: Anonymous 2016-02-02 23:26

I made some half functioning tech demos for the original gameboy in Z80 and NES in 6502, but I deleted them without realising them

the only games I ever "completed" and released were made in gamemaker

Name: Anonymous 2016-02-05 2:50

I compiled the "PiratePig" demo in Haxe.

Name: Anonymous 2016-02-05 18:03

I beat up a nerd one time.

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