Only hobbyist. I know the bare minimum about the PSP (the graphics are fairly similar to ye olde OpenGL) and enough about the GBA (similar enough to SNES, and the 2D parts of the original DS) to correct people when they are wrong on the Internet. AMA. Just kidding, please don't.
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Consolation Prize2016-03-05 12:51
Maybe there are some in comp.lang.perl.misc on Usenet:
Yesterday we made the ghost101.pl AI able to recognize the stems of bootstrap Russian verbs by means of the $prc "provisional recognition" variable. We had to enhance the verbs in the bootstrap by making sure that there was a concept-number not only at the end of the word, but also next to each auditory engram from the final character of the verb-stem up through the end of the word. Today we need to make sure that new Russian verbs get stored by the Perl AI
in the same format -- with concept-numbers stored from the end of the stem to the end of the verb. Let us get to work and then come back and report our success or failure.
Well I kind of meant "professionals," not hackers. Was just looking for people to trade bug stories with, and also curious if other companies in the industry are also full of lousy programmers.
>>8 C O N G R A T U L A T I O N S ! You've made a boring thread. The homebrew version of this thread is more interesting. I know some professional devs that work on AAA titles. They wouldn't come here to shoot the shit with you. Have you considered Reddit?
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Anonymous2016-03-07 5:36
fuck captcha
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Anonymous2016-03-07 12:53
Does NES count?
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Anonymous2016-03-07 13:12
>>9 Well homebrew is fine too, no need to get angry. And no I haven't tried that website because it sucks, and I was looking to discuss things with people who do not suck.
>>8 Here you go faggot. http://www.gamasutra.com/view/feature/194772/dirty_game_development_tricks.php You'll find that any current game developer is too busy pulling 420-hour weeks to waste time doing anything else, and any ex- is either dead or wouls rather forget the whole thing happened. Alternatively find the appropriate hashtages.
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Anonymous2016-03-07 19:34
Is this a boob physics thread?
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Anonymous2016-03-07 20:27
>>15 How are breasts attractive? Let's discuss flat chest physics instead.
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Anonymous2016-03-08 3:26
I only put crossdressing boys in my games because boob physics are too difficult, increase dramatically the code and executable size and require NASA-tier supercomputers to calculate and render.
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Anonymous2016-03-08 8:02
I had plans about porting Dune 2 to NES. which is possible to do, but I got bored. Still there are C sources, NES graphics emulation (completely with sprite flickering) and a simplified pathfinding routines https://github.com/saniv/symcraft/tree/master/historic/dune2-attempt
translating it to actual nes assembly would require some effort.
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Anonymous2016-03-08 9:16
>>18 for a second I thought you said doom and wondered how it would be possible.
yeah a strategy game seems more probably. do you think your collision & ai will be efficient enough to run on NES when there are more than a couple units, especially on C. cc65 sucks
'It works on my badly written C emulator so it should work on real hardware too!'
30000 clocks per frame and this nigga uses 16 bit integers in game code, array of structs and a fuck ton of global variables (do they even fit the ram? or you are already decided on extra ram on cartidge?). You will probably need an i7 on cartidge to run that monstrosity.
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Anonymous2016-03-08 10:40
>>19 It doesn't use flood fill, like a-star, so should be fast enough. When unit encounters obstacle, it just traces around it, until it ends on the other side.
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Anonymous2016-03-08 10:41
>>20 most global variables, like sqrt table, are static, so they got to ROM.
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Anonymous2016-03-08 12:43
>>22 Some of them are not. And they should be static const anyway, otherwise they are put to ram I believe.
>>23 MMC5 provides additional 1KB RAM, so nope. And objects+players+bullets is all your need for basic RTS. Additional 1KB provides space for fog of war. obj can be optimized by making it sparse.
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Anonymous2016-03-10 8:20
>>17 Are dick flopping physics easier than boob jiggle physics?
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Anonymous2016-03-10 8:20
I'm developing for the Coleco Chameleon, and I'm going to make a lot of money once it sells its millions of units.
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Anonymous2016-03-10 8:59
>>27 can a dildo be considered a pirated cartridge with anus being a console?
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Anonymous2016-03-10 12:20
>>28 We told the dildo developer not to make it pirated. Simple as that.
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Anonymous2016-03-10 12:25
>>29 if it is not the real penis, then it is a pirated copy. God gave you no copyright.
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Anonymous2016-03-10 19:17
>>30 As Retro VGS Inc, we have great developers on board, including God himself.
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Anonymous2016-03-11 3:04
>>31 Strange, I see no John McCarthy on your employee list.