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Are there any other console game programmers here?

Name: Anonymous 2016-03-05 4:31

Are there?

Name: Anonymous 2016-03-05 7:09

I made a romhack for the NES about a decade ago. Does that count?

Name: Anonymous 2016-03-05 9:26

Console gaming is dead. Windows XP is the one true operating system.

Name: Anonymous 2016-03-05 9:41

I've looked at some reverse-compiled games, and honestly, it seems like it wouldn't be too hard to mod old console games, or reuse their engines....

Have you guys ever done retro game modding/patching/hacking/etc?

Name: Anonymous 2016-03-05 11:06

Only hobbyist. I know the bare minimum about the PSP (the graphics are fairly similar to ye olde OpenGL) and enough about the GBA (similar enough to SNES, and the 2D parts of the original DS) to correct people when they are wrong on the Internet.
AMA. Just kidding, please don't.

Name: Consolation Prize 2016-03-05 12:51

Maybe there are some in comp.lang.perl.misc on Usenet:

https://groups.google.com/d/msg/comp.lang.perl.misc/3LxcmlHkcts/WLms2U7GCQAJ

Yesterday we made the ghost101.pl AI able to recognize the stems of bootstrap Russian verbs by means of the $prc "provisional recognition" variable. We had to enhance the verbs in the bootstrap by making sure that there was a concept-number not only at the end of the word, but also next to each auditory engram from the final character of the verb-stem up through the end of the word. Today we need to make sure that new Russian verbs get stored by the Perl AI

http://ai.neocities.org/P6AI_FAQ.html

in the same format -- with concept-numbers stored from the end of the stem to the end of the verb. Let us get to work and then come back and report our success or failure.

http://www.sourcecodeonline.com/details/ghost_perl_webserver_strong_ai.html

Name: Anonymous 2016-03-05 13:31

>>6
Fuck off, Markov-kun.

Name: Anonymous 2016-03-06 10:33

Well I kind of meant "professionals," not hackers. Was just looking for people to trade bug stories with, and also curious if other companies in the industry are also full of lousy programmers.

Name: Anonymous 2016-03-06 20:04

>>1
I did some NDS stuff and stuff on old consoles way back when. I dick around with this shit these days: http://www.lexaloffle.com/pico-8.php

>>8
C O N G R A T U L A T I O N S ! You've made a boring thread. The homebrew version of this thread is more interesting. I know some professional devs that work on AAA titles. They wouldn't come here to shoot the shit with you. Have you considered Reddit?

Name: Anonymous 2016-03-07 5:36

fuck captcha

Name: Anonymous 2016-03-07 12:53

Does NES count?

Name: Anonymous 2016-03-07 13:12

>>9
Well homebrew is fine too, no need to get angry. And no I haven't tried that website because it sucks, and I was looking to discuss things with people who do not suck.

Name: Anonymous 2016-03-07 14:04

>>12
how do I know you don't suck

Name: Anonymous 2016-03-07 19:27

>>8
Here you go faggot.
http://www.gamasutra.com/view/feature/194772/dirty_game_development_tricks.php
You'll find that any current game developer is too busy pulling 420-hour weeks to waste time doing anything else, and any ex- is either dead or wouls rather forget the whole thing happened.
Alternatively find the appropriate hashtages.

Name: Anonymous 2016-03-07 19:34

Is this a boob physics thread?

Name: Anonymous 2016-03-07 20:27

>>15
How are breasts attractive? Let's discuss flat chest physics instead.

Name: Anonymous 2016-03-08 3:26

I only put crossdressing boys in my games because boob physics are too difficult, increase dramatically the code and executable size and require NASA-tier supercomputers to calculate and render.

Name: Anonymous 2016-03-08 8:02

I had plans about porting Dune 2 to NES. which is possible to do, but I got bored. Still there are C sources, NES graphics emulation (completely with sprite flickering) and a simplified pathfinding routines
https://github.com/saniv/symcraft/tree/master/historic/dune2-attempt

translating it to actual nes assembly would require some effort.

Name: Anonymous 2016-03-08 9:16

>>18
for a second I thought you said doom and wondered how it would be possible.

yeah a strategy game seems more probably. do you think your collision & ai will be efficient enough to run on NES when there are more than a couple units, especially on C. cc65 sucks

Name: Anonymous 2016-03-08 10:03

>>18
'It works on my badly written C emulator so it should work on real hardware too!'

30000 clocks per frame and this nigga uses 16 bit integers in game code, array of structs and a fuck ton of global variables (do they even fit the ram? or you are already decided on extra ram on cartidge?). You will probably need an i7 on cartidge to run that monstrosity.

Name: Anonymous 2016-03-08 10:40

>>19
It doesn't use flood fill, like a-star, so should be fast enough. When unit encounters obstacle, it just traces around it, until it ends on the other side.

Name: Anonymous 2016-03-08 10:41

>>20
most global variables, like sqrt table, are static, so they got to ROM.

Name: Anonymous 2016-03-08 12:43

>>22
Some of them are not. And they should be static const anyway, otherwise they are put to ram I believe.
struct players[2]
like ~80 bytes
struct bullets[16]
144 bytes, good bye zero page
u1 obj[TOTAL_OBJECTS][16];
fucking 1328 bytes

you filled NES's RAM already.

Name: Anonymous 2016-03-08 19:03

u1
I lol'd

Name: Anonymous 2016-03-10 8:13

>>23
MMC5 provides additional 1KB RAM, so nope. And objects+players+bullets is all your need for basic RTS. Additional 1KB provides space for fog of war. obj can be optimized by making it sparse.

Name: Anonymous 2016-03-10 8:20

>>17
Are dick flopping physics easier than boob jiggle physics?

Name: Anonymous 2016-03-10 8:20

I'm developing for the Coleco Chameleon, and I'm going to make a lot of money once it sells its millions of units.

Name: Anonymous 2016-03-10 8:59

>>27
can a dildo be considered a pirated cartridge with anus being a console?

Name: Anonymous 2016-03-10 12:20

>>28
We told the dildo developer not to make it pirated. Simple as that.

Name: Anonymous 2016-03-10 12:25

>>29
if it is not the real penis, then it is a pirated copy. God gave you no copyright.

Name: Anonymous 2016-03-10 19:17

>>30
As Retro VGS Inc, we have great developers on board, including God himself.

Name: Anonymous 2016-03-11 3:04

>>31
Strange, I see no John McCarthy on your employee list.

Name: Anonymous 2016-03-11 3:50

>>32
A great man, with a stupendous plan.

Name: Anonymous 2016-03-11 5:15


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