Return
Styles:
Pseud0ch
,
Terminal
,
Valhalla
,
NES
,
Geocities
,
Blue Moon
.
Entire thread
>Bloat is inherent in video games
1
Name:
Anonymous
2016-10-07 12:47
http://www.iquilezles.org/prods/index.htm
7
Name:
Anonymous
2016-10-09 10:23
>>6
significant technical knowledge
Its all based on Signed Distance Functions:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch34.html
https://en.wikipedia.org/wiki/Signed_distance_function
https://www.youtube.com/watch?v=CGZRHJvJYIg
https://bytewrangler.blogspot.com/2011/10/signed-distance-fields.html
https://9bitscience.blogspot.com/2013/07/raymarching-distance-fields_14.html
http://www.alanzucconi.com/2016/07/01/signed-distance-functions/
http://run.usc.edu/signedDistanceField/
http://www.codersnotes.com/notes/signed-distance-fields/
https://lambdacube3d.wordpress.com/2014/11/12/playing-around-with-font-rendering/
http://iquilezles.org/www/articles/distfunctions/distfunctions.htm
Newer Posts
Don't change these.
Name:
Email:
Entire Thread
Thread List