Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

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>Bloat is inherent in video games

Name: Anonymous 2016-10-07 12:47

Name: Anonymous 2016-10-07 13:02

I majored in boob physics.

Name: Anonymous 2016-10-07 13:15

>>2
u mena Realistic Real-time elastic deformations in organic tissues?

Name: Anonymous 2016-10-09 1:11

Check em

Name: Anonymous 2016-10-09 2:49

>>4
nice time trips gro!

Name: Anonymous 2016-10-09 7:04

>>1
Procedural content is hard for non-programmers to achieve to their specified level of production. Demo scene makers are master programmers who have significant technical and theoretical knowledge that allows them to produce such feats of programming and visual design. Hiring these kinds of programmers to achieve what lower cost designers would produce would be significantly cost prohibitive in a real world application with limited production budgets. Demo scene programmers do their craft on their own time and money.

Name: Anonymous 2016-10-09 10:23

Name: Anonymous 2016-10-09 20:08

https://github.com/Chlumsky/msdfgen Generate SDF from vectors

Name: Anonymous 2016-10-10 0:46

>>7
I think you're grossly overestimating the ability of a graphic designer/modeller to comprehend any of these pages without further training. Not only that, this is only one part of the significant technical knowledge that a designer would need to define the procedural content for a game. There is more to defining procedural content than the knowledge of how to test for the bounds of a particular point.

Name: suigin 2016-10-10 1:07

>>9
Right, most modellers/artists are only capable of working with UI sliders, input boxes, graphical spline editors and WYSIWYG interfaces. So us programmers end up spending all of our time on making the UI interfaces for the spoiled artists, instead of on cool procedural content and graphical effects you only ever see in the demo scene.

Name: Anonymous 2016-10-10 1:20

Fucking dubs check em

Name: Anonymous 2016-10-10 3:46

>>9,10
You can do procedural with GUIs too:

http://www.theproduct.de/tool.html

Name: Anonymous 2016-10-10 6:01

>>12
The future is ZUI generated procedurally from scale-free SDF objects

Name: Anonymous 2016-10-10 19:46

Check dubs

Name: Anonymous 2016-10-10 22:13

Fucking dubs

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