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Webgl

Name: Anonymous 2017-07-14 2:48

It's pretty nice to have a fairly low-level graphics entry-point, has /prog much experience with graphical stuff?

Name: Anonymous 2017-07-14 8:04

>Graphical
Back to imagereddits, please.

Name: Anonymous 2017-07-14 9:32

memes
meme meme, mannerism.

Name: Anonymous 2017-07-14 9:40

>>2
Nice imagereddit quotes!

Name: Anonymous 2017-07-14 9:42

Requires js.

Name: Anonymous 2017-07-14 10:15

>>5
You're it until you're dead or I find someone better.
js: D=

Name: Anonymous 2017-07-14 11:04

>>6
Who are you quoting?

Name: Anonymous 2017-07-14 13:34

>>7
The language lifecycle

Name: Anonymous 2017-07-15 3:20

fairly unexciting floor mesh


var dc_v = [];
var dc_c = [];
var count = 2000;

function dotsandcols(n,x,y,z){
var j=y,k=y,l=-y;
for(var i=0; i<n; i++){
j+= x;
if(j>l | j<-l) x = x*-1;
l+= (j>l|j<-l) * z;
dc_v.push(j);
dc_v.push(k);
dc_v.push(l+(((i%2)==0)*z));
if((i%23) == 0){
dc_c.push(0);
dc_c.push(1.0);
dc_c.push(1.0);
dc_c.push(1.0);}
if((i%23) !== 0){
dc_c.push(0.0);
dc_c.push((j+l)/160);
dc_c.push(0.0);
dc_c.push(1.0);}
}
}
dotsandcols(count, 0.10, -1.0, 0.10);

Name: Anonymous 2017-07-15 6:02

ugh, my x,y,z,w code don't work =(, it's all backwards
I need to change the depth-range from 0,1 to 1,2 but that's not even allowed

How did they even manage to bust this up so bad..

Name: Anonymous 2017-07-15 6:32



gl.clearDepth(0.0); //init depth 0
// Enable depth testing
gl.enable(gl.DEPTH_TEST);
// Near things obscure far things !
gl.depthFunc(gl.GREATER);

Name: Anonymous 2017-07-15 7:33


Don't change these.
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