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So it has come to this

Name: Anonymous 2018-01-14 22:01

Because of the Spectre mitigation I presume the kittensgame suddenly eats 10-20% of a single core (vs ~1% IIRC), which becomes ~50% (fluctuating around within rather wide margins) with my scriptkitties, which eventually gets it into a death spiral of issuing wake up events faster than they are consumed, getting slower and slower as it gobbles up memory (which is weird, but I can reproduce it even just by clicking somewhere rapidly).

This is sad. Spectre is very sad news.

My current mitigation options for Spectre mitigation options in webkit:

* Remove most hunters so that they produce less than full kittenpower meter per tick (should've done this either way tbh), so my scriptkitty trades once per second as I intended, not once per tick. Apparently that's a large source of lag. [Implemented]

* Implement a late-game-trade feature that autodetects when we are getting more catpower per trade interval than max-catpower and just uses trade-all in that case. [Probably will do]

* Fix my trading and crafting engine to use resources per tick to determine when and how much to craft (instead of the dumb "resource > 0.95%", "craft 0.1 of max amount). This should allow for a much lower scriptkitty interval. [eeeeeeh]

* There was some piece of code in the kittensgame itself guarding against lags in particular, apparently it doesn't work as well as it should, find and fix. Also, the way it backs up doesn't really make sense to me. [...]

Name: Anonymous 2018-01-14 22:02

literally who

Name: Anonymous 2018-01-17 0:11

>>2
Its an incremental text game, one of best in genre.
http://www.bloodrizer.ru/games/kittens/

Name: Anonymous 2018-01-17 2:40

You should have disabled auto-update.

Name: Anonymous 2018-01-17 3:07

>>3
just lol at a text based game lagging, ever. I'd hate to see that code.

Name: Anonymous 2018-01-17 7:22

>>3
incremental games a shit, literally waiting and grinding.
>>5
never played this one but looking at the patch notes it looks like the game is real-time and has a lot of things that it simulates with each tick. so depending on amount and complexity of calculations, it can be fairly laggy (with CPU being a bootleneck, unlike with modern 3D games where it's usually GPU).

an example of a CPU-intensive game which is mostly text (well, not exactly text but grid-based ASCII graphics) that I have experience with would be Dwarf Fortress. I wouldn't be surprised if its code is shit but even if it isn't, it's understandable that it can lag because of how much is done with every tick.

Name: Anonymous 2018-01-18 11:58

>>3
This game sucks benis. one of the worst incremental text games I've played
I probably can do better than this crap

Name: Anonymous 2018-01-18 13:13

incremental text

print "a"++;
b

Name: Anonymous 2018-01-18 13:14

>>7
make your're gaem nikita

Name: Anonymous 2018-01-18 13:15

>>8
It's actually incremental numbers coerced to strings

Name: Anonymous 2018-01-18 13:33

what about repeating digits coerced into poast number?

Name: Anonymous 2018-01-18 14:34

What about returning to the imageboard Website known as "4chan?"

Name: Anonymous 2018-01-18 16:38

>>10
Well, that is how ASCII works.

Name: Anonymous 2018-01-18 17:04

question i just learned about incremental games and they seem pointless and autistic, am i missing something?

Name: Anonymous 2018-01-18 17:16

>>14
I call them dopamine drips. It's interesting to see how many reviewers use the word "addictive" for these sort of games.

Name: Anonymous 2018-01-18 17:48

>>12
What’s a 4Chan?

Name: Anonymous 2018-01-18 18:17

>>16
4Chan
*Cringe*

Name: Anonymous 2018-01-18 19:27

and

Name: Anonymous 2018-01-18 19:28

check

Name: Anonymous 2018-01-18 19:28

check

Name: Anonymous 2018-01-18 19:28

my

Name: Anonymous 2018-01-18 19:29

dubs

Name: Anonymous 2018-01-18 19:33

>>18-22
Back to 4chan, please.

Name: Anonymous 2018-01-18 19:41

>>23
u jelly of my sweet dubs?

Name: Anonymous 2018-01-18 19:44

>>24
Fuck all the way off.

Name: Anonymous 2018-01-19 1:00

C-C-C-C-Combo Breaker!

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