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NIH Syndrome vs. over-use of libraries/frameworks

Name: Anonymous 2018-04-16 20:20

Some people tend to reinvent the wheel unnecessarily.

On the other hand, other people import a huge library and then make ``their own'' program that's like 5 method calls in the library. At that point, it's not really your program, is it? You're really just using someone else's, right?

In some cases, I really feel like I'm making something of my own, and it feels great. But other times, it feels like I'm just gluing together parts other people have made. It can still get the job done, but it doesn't feel like I have full autonomy over my project anymore, and I can't take as much credit for it.

So how do you balance doing things on your own vs. just implementing a solution someone else came up with? Hell, even copying and pasting from Stack Overflow falls under this issue too.

Name: Anonymous 2018-04-17 1:53

if you need to get your sense of accomplishment from low tier stuff like what libraries implement, then you're not doing enough work

Name: Anonymous 2018-04-17 5:43

import left-pad

Name: Anonymous 2018-04-17 6:36

I don't think there's a hard rule about that, it's really more of a rule of thumb. personally, I try to make do with as little dependencies as possible and search for libraries when implementing something would be tedious, or if it would take longer than implementing the actual logic of my program. obviously I'm not going to write my own math libraries, networking code or interfaces to hardware if those are just the things I want to use.

when it comes to SO copypasta, I don't use it that much unless I'm using a new language and want to find out the idiomatic ways of doing things.

Name: Anonymous 2018-04-17 12:03

>>1
It depends on what the requirements are:
1.If its a one-off,short-term throwaway code that will not be maintained, use as much dependencies and proven code to minimize debugging and development time.

2.if its a long-term project, minimize dependencies but use stable libraries rather than reinventing their functionality.

3.If its a hobby project or proof of concept code, that you have no time pressure over, use your own code as much as you like.

4.If its a commercial project, avoid open-source code and write your own wheels for everything.

Name: Anonymous 2018-04-17 12:05

>>5
so your're are strategy for commercial projects is to make them take as long as possible? clever, but only as long as your're are client is stupid

Name: Anonymous 2018-04-17 12:31

>>6
Interviewer: Well, it’s been a few years since you changed the world of software design, how does it feel, looking back?
Stroustrup: Actually, I was thinking about those days, just before you arrived. Do you remember? Everyone was writing ‘C’ and, the trouble was, they were pretty damn good at it.. Universities got pretty good at teaching it, too. They were turning out competent - I stress the word ‘competent’ - graduates at a phenomenal rate. That’s what caused the problem..
Interviewer: Problem?
Stroustrup: Yes, problem. Remember when everyone wrote Cobol?
Interviewer: Of course, I did too
Stroustrup: Well, in the beginning, these guys were like demi-gods. Their salaries were high, and they were treated like royalty..
Interviewer: Those were the days, eh?
Stroustrup: Right. So what happened? IBM got sick of it, and invested millions in training programmers, till they were a dime a dozen..
Interviewer: That’s why I got out. Salaries dropped within a year, to the point where being a journalist actually paid better..
Stroustrup: Exactly. Well, the same happened with ‘C’ programmers..
Interviewer: I see, but what’s the point?
Stroustrup: Well, one day, when I was sitting in my office, I thought of this little scheme, which would redress the balance a little. I thought ‘I wonder what would happen, if there were a language so complicated, so difficult to learn, that nobody would ever be able to swamp the market with programmers? Actually, I got some of the ideas from X10, you know, X windows. That was such a bitch of a graphics system, that it only just ran on those Sun 3/60 things.. They had all the ingredients for what I wanted. A really ridiculously complex syntax, obscure functions, and pseudo-OO structure. Even now, nobody writes raw X-windows code. Motif is the only way to go if you want to retain your sanity..
Interviewer: You’re kidding…?
Stroustrup: Not a bit of it. In fact, there was another problem.. Unix was written in ‘C’, which meant that any ‘C’ programmer could very easily become a systems programmer. Remember what a mainframe systems programmer used to earn?
Interviewer: You bet I do, that’s what I used to do..
Stroustrup: OK, so this new language had to divorce itself from Unix, by hiding all the system calls that bound the two together so nicely. This would enable guys who only knew about DOS to earn a decent living too..
Interviewer: I don’t believe you said that….
Stroustrup: Well, it’s been long enough, now, and I believe most people have figured out for themselves that C++ is a waste of time but, I must say, it’s taken them a lot longer than I thought it would..
Interviewer: So how exactly did you do it?
Stroustrup: It was only supposed to be a joke, I never thought people would take the book seriously. Anyone with half a brain can see that object-oriented programming is counter-intuitive, illogical and inefficient..
Interviewer: What?
Stroustrup: And as for ’re-useable code' - when did you ever hear of a company re-using its code?
Interviewer: Well, never, actually, but….
Stroustrup: There you are then. Mind you, a few tried, in the early days. There was this Oregon company - Mentor Graphics, I think they were called - really caught a cold trying to rewrite everything in C++ in about ‘90 or '91. I felt sorry for them really, but I thought people would learn from their mistakes..
Interviewer: Obviously, they didn’t?
Stroustrup: Not in the slightest. Trouble is, most companies hush-up all their major blunders, and explaining a $30 million loss to the shareholders would have been difficult.. Give them their due, though, they made it work in the end..
Interviewer: They did? Well, there you are then, it proves O-O works..
Stroustrup: Well, almost. The executable was so huge, it took five minutes to load, on an HP workstation, with 128MB of RAM. Then it ran like treacle. Actually, I thought this would be a major stumbling-block, and I’d get found out within a week, but nobody cared. Sun and HP were only too glad to sell enormously powerful boxes, with huge resources just to run trivial programs. You know, when we had our first C++ compiler, at AT&T, I compiled ‘Hello World’, and couldn’t believe the size of the executable. 2.1MB
Interviewer: What? Well, compilers have come a long way, since then..
Stroustrup: They have? Try it on the latest version of g++ - you won’t get much change out of half a megabyte. Also, there are several quite recent examples for you, from all over the world. British Telecom had a major disaster on their hands but, luckily, managed to scrap the whole thing and start again. They were luckier than Australian Telecom. Now I hear that Siemens is building a dinosaur, and getting more and more worried as the size of the hardware gets bigger, to accommodate the executables. Isn’t multiple inheritance a joy?
Interviewer: Yes, but C++ is basically a sound language..
Stroustrup: You really believe that, don’t you? Have you ever sat down and worked on a C++ project? Here’s what happens: First, I’ve put in enough pitfalls to make sure that only the most trivial projects will work first time. Take operator overloading. At the end of the project, almost every module has it, usually, because guys feel they really should do it, as it was in their training course. The same operator then means something totally different in every module. Try pulling that lot together, when you have a hundred or so modules. And as for data hiding. God, I sometimes can’t help laughing when I hear about the problems companies have making their modules talk to each other. I think the word ‘synergistic’ was specially invented to twist the knife in a project manager’s ribs..
Interviewer: I have to say, I’m beginning to be quite appalled at all this. You say you did it to raise programmers' salaries? That’s obscene..
Stroustrup: Not really. Everyone has a choice. I didn’t expect the thing to get so much out of hand. Anyway, I basically succeeded. C++ is dying off now, but programmers still get high salaries - especially those poor devils who have to maintain all this crap. You do realise, it’s impossible to maintain a large C++ software module if you didn’t actually write it?
Interviewer: How come?
Stroustrup: You are out of touch, aren’t you? Remember the typedef?
Interviewer: Yes, of course..
Stroustrup: Remember how long it took to grope through the header files only to find that ‘RoofRaised’ was a double precision number? Well, imagine how long it takes to find all the implicit typedefs in all the Classes in a major project..
Interviewer: So how do you reckon you’ve succeeded?
Stroustrup: Remember the length of the average-sized ‘C’ project? About 6 months. Not nearly long enough for a guy with a wife and kids to earn enough to have a decent standard of living. Take the same project, design it in C++ and what do you get? I’ll tell you. One to two years. Isn’t that great? All that job security, just through one mistake of judgment. And another thing. The universities haven’t been teaching ‘C’ for such a long time, there’s now a shortage of decent ‘C’ programmers. Especially those who know anything about Unix systems programming. How many guys would know what to do with ‘malloc’, when they’ve used ‘new’ all these years - and never bothered to check the return code. In fact, most C++ programmers throw away their return codes. Whatever happened to good ol' ‘-1’? At least you knew you had an error, without bogging the thing down in all that ‘throw’ ‘catch’ ‘try’ stuff..
Interviewer: But, surely, inheritance does save a lot of time?
Stroustrup: Does it? Have you ever noticed the difference between a ‘C’ project plan, and a C++ project plan? The planning stage for a C++ project is three times as long. Precisely to make sure that everything which should be inherited is, and what shouldn’t isn’t. Then, they still get it wrong.. Whoever heard of memory leaks in a ‘C’ program? Now finding them is a major industry. Most companies give up, and send the product out, knowing it leaks like a sieve, simply to avoid the expense of tracking them all down..
Interviewer: There are tools…..
Stroustrup: Most of which were written in C++.
Interviewer: If we publish this, you’ll probably get lynched, you do realise that?
Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no company in its right mind would start a C++ project without a pilot trial. That should convince them that it’s the road to disaster. If not, they deserve all they get.. You know, I tried to convince Dennis Ritchie to rewrite Unix in C++..
Interviewer: Oh my God. What did he say?
Stroustrup: Well, luckily, he has a good sense of humor. I think both he and Brian figured out what I was doing, in the early days, but never let on. He said he’d help me write a C++ version of DOS, if I was interested..
Interviewer: Were you?
Stroustrup: Actually, I did write DOS in C++, I’ll give you a demo when we’re through. I have it running on a Sparc 20 in the computer room. Goes like a rocket on 4 CPU’s, and only takes up 70 megs of disk..
Interviewer: What’s it like on a PC?
Stroustrup: Now you’re kidding. Haven’t you ever seen Windows ‘95? I think of that as my biggest success. Nearly blew the game before I was ready, though..
Interviewer: You know, that idea of a Unix++ has really got me thinking. Somewhere out there, there’s a guy going to try it..
Stroustrup: Not after they read this interview..
Interviewer: I’m sorry, but I don’t see us being able to publish any of this..
Stroustrup: But it’s the story of the century. I only want to be remembered by my fellow programmers, for what I’ve done for them. You know how much a C++ guy can get these days?
Interviewer: Last I heard, a really top guy is worth $70 - $80 an hour..
Stroustrup: See? And I bet he earns it. Keeping track of all the gotchas I put into C++ is no easy job. And, as I said before, every C++ programmer feels bound by some mystic promise to use every damn element of the language on every project. Actually, that really annoys me sometimes, eve. I almost like the language after all this time..
Interviewer: You mean you didn’t before?
Stroustrup: Hated it. It even looks clumsy, don’t you agree? But when the book royalties started to come in… well, you get the picture..
Interviewer: Just a minute. What about references? You must admit, you improved on ‘C’ pointers..
Stroustrup: Hmm. I’ve always wondered about that. Originally, I thought I had. Then, one day I was discussing this with a guy who’d written C++ from the beginning. He said he could never remember whether his variables were referenced or dereferenced, so he always used pointers. He said the little asterisk always reminded him..
Interviewer: Well, at this point, I usually say ‘thank you very much’ but it hardly seems adequate..

Name: Anonymous 2018-04-17 16:46

>>7
In an announcement that has stunned the computer industry, Ken Thompson, Dennis Ritchie and Brian Kernighan admitted that the Unix operating system and C programming language created by them is an elaborate prank kept alive for over 20 years. Speaking at the recent UnixWorld Software Development Forum, Thompson revealed the following:

"In 1969, AT&T had just terminated their work with the GE/Honeywell/AT&T Multics project. Brian and I had started work with an early release of Pascal from Professor Niklaus Wirth's ETH labs in Switzerland and we were impressed with its elegant simplicity and power. Dennis had just finished reading 'Bored of the Rings', a National Lampoon parody of the Tolkien's 'Lord of the Rings' trilogy. As a lark, we decided to do parodies of the Multics environment and Pascal. Dennis and I were responsible for the operating environment. We looked at Multics and designed the new OS to be as complex and cryptic as possible to maximize casual users' frustration levels, calling it Unix as a parody of Multics, as well as other more risque allusions. We sold the terse command language to novitiates by telling them that it saved them typing.

Then Dennis and Brian worked on a warped version of Pascal, called 'A'. 'A' looked a lot like Pascal, but elevated the notion of the direct memory address (which Wirth had banished) to the central concept of the language. This was Dennis's contribution, and he in fact coined the term "pointer" as an innocuous sounding name for a truly malevolent construct.

Brian must be credited with the idea of having absolutely no standard I/O specification: this ensured that at least 50% of the typical commercial program would have to be re-coded when changing hardware platforms. Brian was also responsible for pitching this lack of I/O as a feature: it allowed us to describe the language as "truly portable".

When we found others were actually creating real programs with A, we removed compulsory type-checking on function arguments. Later, we added a notion we called "casting": this allowed the programmer to treat an integer as though it were a 50kb user-defined structure. When we found that some programmers were simply not using pointers, we eliminated the ability to pass structures to functions, enforcing their use in even the Simplest applications. We sold this, and many other features, as enhancements to the efficiency of the language. In this way, our prank evolved into B, BCPL, and finally C.

We stopped when we got a clean compile on the following syntax:
for(;P("\n"),R-;P("|"))for(e=3DC;e-;P("_"+(*u++/8)%2))P("|"+(*u/4)%2);

At one time, we joked about selling this to the Soviets to set their computer science progress back 20 or more years.

Unfortunately, AT&T and other US corporations actually began using Unix and C. We decided we'd better keep mum, assuming it was just a passing phase. In fact, it's taken US companies over 20 years to develop enough expertise to generate useful applications using this 1960's technological parody. We are impressed with the tenacity of the general Unix and C programmer. In fact, Brian, Dennis and I have never ourselves attempted to write a commercial application in this environment.

We feel really guilty about the chaos, confusion and truly awesome programming projects that have resulted from our silly prank so long ago."Dennis Ritchie said: "What really tore it (just when ADA was catching on), was that Bjarne Stroustrup caught onto our joke. He extended it to further parody, Smalltalk. Like us, he was caught by surprise when nobody laughed. So he added multiple inheritance, virtual base classes, and later ... templates. All to no avail. So we now have compilers that can compile 100,000 lines per second, but need to process header files for 25 minutes before they get to the meat of "Hello, World".

Major Unix and C vendors and customers, including AT&T, Microsoft, Hewlett-Packard, GTE, NCR, and DEC have refused comment at this time. Borland International, a leading vendor of object-oriented tools, including the popular Turbo Pascal and Borland C++, stated they had suspected this for a couple of years. In fact, the notoriously late Quattro Pro for Windows was originally written in C++. Philippe Kahn said: "After two and a half years programming, and massive programmer burn-outs, we re-coded the whole thing in Turbo Pascal in three months. I think it's fair to say that Turbo Pascal saved our bacon". Another Borland spokesman said that they would continue to enhance their Pascal products and halt further efforts to develop C/C++.

Professor Wirth of the ETH institute and father of the Pascal, Modula 2 and Oberon structured languages, cryptically said "P.T. Barnum was right." He had no further comments.

Name: Anonymous 2018-04-18 0:29

Some people tend to use the phrase reinventing the wheel a bit obtusely. Or maybe the wheel is just a really poor example - Would a go-cart with tractor tyres be better than reinventing the wheel?

Don't reinvent the mars Rover, sure

Name: Anonymous 2018-04-18 4:49

>>9
Nobody wants to reinvent complicated things like the metalhorical Mars rover. Everyone just wants an easy little task so that they can feel proud of themselves for being the nth person to solve it.

Name: Anonymous 2018-04-18 6:19

reinvent my dubs

Don't change these.
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