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Let's design a fucking game together

Name: Anonymous 2018-05-07 14:56

Hi nerds. I want to design a website with a small card game (like Yugi oh or Magic or that kind of shit) but the thing is has to:
* Have a fixed set of cards (that is no custom cards)
* Games should end in a range of 10 - 20 turns mostly.
Since you are nerds and expert on this kind of shit and enjoy the autism of designing things, i wonder if you could kindly help me.

UwU

Name: 🎩 2018-05-09 6:06

I have the perfect idea

You are a pimp and you have to send your bitches, turn by turn, to a number of clients. Like xcom but xwhore. Besides handling your bitches and send them to get customers, you have to beat and chase some customers that hit your ladies or dont want to pay.

All turn based. Two teams, and a bunch of random customers. Bitches can fight against other bitches on command for a customer. But they can not fight against man, just between them.

I might consider terrain control but that would make the game eternal. Just one street and random horny guys and your bitches.

Randomly you will be warned and in two more turns police appears and might arrest some of your dear whores.

There is a wear down/roastifying mechanic for the most busy whores. So you might want to keep yout prettier for the wealthiest pigs.

The winner is whoever makes more money. Capitalism in all its glory!

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