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Let's design a fucking game together

Name: Anonymous 2018-05-07 14:56

Hi nerds. I want to design a website with a small card game (like Yugi oh or Magic or that kind of shit) but the thing is has to:
* Have a fixed set of cards (that is no custom cards)
* Games should end in a range of 10 - 20 turns mostly.
Since you are nerds and expert on this kind of shit and enjoy the autism of designing things, i wonder if you could kindly help me.

UwU

Name: Anonymous 2018-05-07 15:49

game my anus

Name: Anonymous 2018-05-07 15:51

I have an idea for a very simple Touhou inspired card game, but I won't tell you, because I plan on implementing it myself. Enjoy being a loser, schmo.

Name: Anonymous 2018-05-07 15:53

I have a better idea for a game, it's called spell of hamstry and it's an isometric old school rpg where you kill hamsters

Name: Anonymous 2018-05-07 15:54

>>1
There is a potential for adult card game, with sex moves from kamasutra or urban dictionary.
>tfw never been tried

Name: Anonymous 2018-05-07 15:56

design your're are game

Name: Anonymous 2018-05-07 15:57

>>5
Don't help him.

Name: Anonymous 2018-05-07 17:01

>>4
Interested

Name: Anonymous 2018-05-07 17:05

>>5
I'm almost certain someone made a card game based on tentacle hentai once, as I recall someone complaining regarding the inclusion of "snuff" cards in the deck.

Name: Anonymous 2018-05-07 17:06

>>4
If it has gore and Satanic imagery, I'm in.

Name: Anonymous 2018-05-07 20:07

>>10
What matter is the RULES, nerds. The drawings come later. In can be cats, zombie hamsters, of anime girls. After you have the rules set, anything can go in the cards.

Name: Anonymous 2018-05-08 1:09

Two-player or vs Ai?
pokemon has fairly simple mechanics

Name: Anonymous 2018-05-08 1:41

two player i guess.

Name: Anonymous 2018-05-08 1:44

>>11
OK, here's a rule for you, to play the winning card you must shove said card into your ass.

Name: Anonymous 2018-05-08 1:59

>>11

Actually, setting could help defining a rule set. A game with super mario rules set in World War II times would look silly (Stalin destroying bricks with his head), while an FPS like Wolfenstein looks okay. I.e. if you pick WWII setting you won't be thinking about designing super mario, but would go straight into designing wolfenstein, some wargame or economic sim (Sim Auschwitz or Sim Gulag).

Name: Anonymous 2018-05-08 2:01

>>15
And a zombie game usually implies hordes of brainless enemies, so it would be natural for such game to use large numbers: one zombie can be destroyed with a shotgun, while large horde can only be avoided.

Name: Anonymous 2018-05-08 2:37

>>15
I'm sure comrade Stalin could easily break bricks with any part of his glorious body, and never look silly while doing it

Name: Anonymous 2018-05-08 3:16

>>17
Isn't Mario secretly Stalin, anyway?

Name: Anonymous 2018-05-08 3:25

>>18
Its just some italian plumber.
If its stalin, what do koopas represent?
Who is bowser? What are these clouds guys?

Name: Anonymous 2018-05-08 5:18

>>19
Koopas are NKVD agents, Bowser is Churchill and the cloud guys are murricans

Name: Anonymous 2018-05-08 5:59

Name: Anonymous 2018-05-08 13:38

>>20
Koopas are mario/stalin enemies.

Name: Anonymous 2018-05-08 17:29

>>22
double agents

Name: Anonymous 2018-05-08 17:34

>>20
Churchill controls the NKVD? What?
Make your're fucking game

Name: Anonymous 2018-05-08 20:21

* Games should end in a range of 10 - 20 turns mostly.
Too early. 40-80 is more like it.

Name: Anonymous 2018-05-08 22:07

Have you finished your game yet?

Name: 🎩 2018-05-09 6:06

I have the perfect idea

You are a pimp and you have to send your bitches, turn by turn, to a number of clients. Like xcom but xwhore. Besides handling your bitches and send them to get customers, you have to beat and chase some customers that hit your ladies or dont want to pay.

All turn based. Two teams, and a bunch of random customers. Bitches can fight against other bitches on command for a customer. But they can not fight against man, just between them.

I might consider terrain control but that would make the game eternal. Just one street and random horny guys and your bitches.

Randomly you will be warned and in two more turns police appears and might arrest some of your dear whores.

There is a wear down/roastifying mechanic for the most busy whores. So you might want to keep yout prettier for the wealthiest pigs.

The winner is whoever makes more money. Capitalism in all its glory!

Name: Anonymous 2018-05-09 6:17

>>27
fund it

Name: 🎩 2018-05-09 6:48

>>28
Sorry.. I'm just like an idea guy. Pure creation is my thing.

Name: Anonymous 2018-05-10 2:48

<script>
var cardat = [20, 25, 30, 45, 60];
var carddf = [15, 10, 5, 25, 10];
var cardht = [40, 50, 60, 70, 80];

function card_obj(id, a, d, h, t, w){
this.id = id;
this.atk = a;
this.dfn = d;
this.hlt = h;
this.type = t;
this.weak = w;
}

function getcard(id){
var x = new card_obj(id, cardat[id], carddf[id], cardht[id], 0,0);
return(x);
}

function battlecards(carda, cardb){
var avb = Math.max(carda.atk - cardb.dfn, 0);
var bva = Math.max(cardb.atk - carda.dfn, 0);
return([avb, bva]);
}
</script>

Name: Anonymous 2018-05-10 3:58

In-play strategy
function cardmod(carda, a,b,c){
if((a+b+c) == -10){
carda.atk += a;
carda.dfn += b;
carda.hlt += c;
}
}

Name: Anonymous 2018-05-10 6:02

If you are capable of enjoying DnD or Pokemon style card games, you have an abnormal mind and need to be Auschwitz’d asap.

Go and chess are the only low tech games I will allow.

Name: Anonymous 2018-05-10 9:58

>>32
>I will allow.
Your basement fortress will be more strict than Nazi Germany itself?
https://en.wikipedia.org/wiki/Nazi_board_games

Name: Anonymous 2018-05-10 10:29

>>32
No randomness allowed
Isn't that autism related?

Name: Anonymous 2018-05-10 12:30

>>33
Those are children games.

Name: Anonymous 2018-05-11 17:13

>>35
What about >>27. A children's game too?

i think the foundations are solid. no card's game, but still something that could be played in a browser.

Name: Anonymous 2018-05-11 18:20

>>36
That’s a man child’s game

Name: Anonymous 2018-05-11 18:41

I want a manbearpig's game

Name: Anonymous 2018-05-12 2:21

btw >>30 is already pretty much playable in a browser with a javascript console
Needs more strategy in the stat allocation or elsewhere
var p1 = getcard(2); //0-4
var p2 = getcard(1);

var turn = battlecards(p1, p2);

Name: Anonymous 2018-05-12 3:07

Maybe give each 'card' just a single value like 2-10+, with suits being stats
hearts - health, diamonds - defence, clubs - attack, spades - jing?

Name: Anonymous 2018-05-13 11:42

>>39
Sorry, I have javascript disabled.

Name: Anonymous 2018-05-14 0:45

>>41
No spare local browser with js enabled?

- bit of code for turning Math.random() into an approx distribution generator
function xdistr_tr(prob){
var n = prob.length;
var c = 0;
for(var i=0; i<n; i++){ c+= prob[i];}
for(var i=0; i<n; i++){ prob[i] = prob[i] / c;}
c = 0;
for(var i=0; i<n; i++){ c+= prob[i]; prob[i] = c;}
return(prob);
}

function getrand_tr(prob, val){
//var n = prob.length;
var c = false;
var i = 0;
var rv;
var nv = Math.random();
while(!c){
if(nv< prob[i]){ c = true; rv = val[i];} i++;
}
return(rv);
}

Name: Anonymous 2018-05-14 1:00

>>41
enable it or shut up, anus

Name: Anonymous 2018-05-14 2:01

enable Mutahar Anas

Name: Anonymous 2018-05-14 6:56

make your're are game

Name: Anonymous 2018-05-14 6:57

make the game and hide a BitCoinMiner in it === profit

Name: Anonymous 2018-05-14 14:42

>>46
Sorry, i'm not a member of the Shekel-loving tribe.

I'm a postcapitalist / TVP advocate.

I just want to make a fun card game for my website.

Name: Anonymous 2018-05-14 20:03

Get 24 cards to each player, throwing away the Kings of each naipe (what's the English word for spades/cups/etc?)

each type (let's call them types) has 12 cards, but they're all shuffled. If your cards are different type but same number, In this order: Clubs, Cups/Hearts, Diamonds, Spades, (Clubs again...), like a wheel, You defeat the one before you, lose to the one next to you, and draw with the one at the opposite axis. For cards of different number it is similar, Queen is 12 and loses to Ace (1) to 5, draws with 6 and Queen, and wins against 7 to 11.


That's the basic, but there's still more, and there's also the winning condition to decide.

Name: Anonymous 2018-05-14 20:30

>naipe (what's the English word for spades/cups/etc?)

I think the word you're looking for is "suit".

Name: Anonymous 2018-05-15 8:30

>>48
Nice, what about when suits win with face/value lose combinations though?

->>40
spades could be a multiplier for the other stats, probably divide defence by two to cut down on defensive stalemates
makes for about (10^4)^2 /2 possible battling pairs

Name: Anonymous 2018-05-17 12:12

Name: Anonymous 2018-05-17 15:02

The primary determinant of a good game is the network effect. Establishing a network of players depends more on art style, design, theme and marketing than anything else. The math doesn't matter unless it's horrible. Good enough with a strong network always wins.

Name: Anonymous 2018-05-17 18:51

>>52
The math does matter, because after attracting the players into the game, you need to maintain them.

Name: Anonymous 2018-05-26 7:13

>>54

No, I rather stick with my old favor magic the gathering trading cards!

Don't change these.
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