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Let's design a fucking game together

Name: Anonymous 2018-05-07 14:56

Hi nerds. I want to design a website with a small card game (like Yugi oh or Magic or that kind of shit) but the thing is has to:
* Have a fixed set of cards (that is no custom cards)
* Games should end in a range of 10 - 20 turns mostly.
Since you are nerds and expert on this kind of shit and enjoy the autism of designing things, i wonder if you could kindly help me.

UwU

Name: Anonymous 2018-05-13 11:42

>>39
Sorry, I have javascript disabled.

Name: Anonymous 2018-05-14 0:45

>>41
No spare local browser with js enabled?

- bit of code for turning Math.random() into an approx distribution generator
function xdistr_tr(prob){
var n = prob.length;
var c = 0;
for(var i=0; i<n; i++){ c+= prob[i];}
for(var i=0; i<n; i++){ prob[i] = prob[i] / c;}
c = 0;
for(var i=0; i<n; i++){ c+= prob[i]; prob[i] = c;}
return(prob);
}

function getrand_tr(prob, val){
//var n = prob.length;
var c = false;
var i = 0;
var rv;
var nv = Math.random();
while(!c){
if(nv< prob[i]){ c = true; rv = val[i];} i++;
}
return(rv);
}

Name: Anonymous 2018-05-14 1:00

>>41
enable it or shut up, anus

Name: Anonymous 2018-05-14 2:01

enable Mutahar Anas

Name: Anonymous 2018-05-14 6:56

make your're are game

Name: Anonymous 2018-05-14 6:57

make the game and hide a BitCoinMiner in it === profit

Name: Anonymous 2018-05-14 14:42

>>46
Sorry, i'm not a member of the Shekel-loving tribe.

I'm a postcapitalist / TVP advocate.

I just want to make a fun card game for my website.

Name: Anonymous 2018-05-14 20:03

Get 24 cards to each player, throwing away the Kings of each naipe (what's the English word for spades/cups/etc?)

each type (let's call them types) has 12 cards, but they're all shuffled. If your cards are different type but same number, In this order: Clubs, Cups/Hearts, Diamonds, Spades, (Clubs again...), like a wheel, You defeat the one before you, lose to the one next to you, and draw with the one at the opposite axis. For cards of different number it is similar, Queen is 12 and loses to Ace (1) to 5, draws with 6 and Queen, and wins against 7 to 11.


That's the basic, but there's still more, and there's also the winning condition to decide.

Name: Anonymous 2018-05-14 20:30

>naipe (what's the English word for spades/cups/etc?)

I think the word you're looking for is "suit".

Name: Anonymous 2018-05-15 8:30

>>48
Nice, what about when suits win with face/value lose combinations though?

->>40
spades could be a multiplier for the other stats, probably divide defence by two to cut down on defensive stalemates
makes for about (10^4)^2 /2 possible battling pairs

Name: Anonymous 2018-05-17 12:12

Name: Anonymous 2018-05-17 15:02

The primary determinant of a good game is the network effect. Establishing a network of players depends more on art style, design, theme and marketing than anything else. The math doesn't matter unless it's horrible. Good enough with a strong network always wins.

Name: Anonymous 2018-05-17 18:51

>>52
The math does matter, because after attracting the players into the game, you need to maintain them.

Name: Anonymous 2018-05-26 7:13

>>54

No, I rather stick with my old favor magic the gathering trading cards!

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