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Peter Molyneux School of Engineering

Name: Anonymous 2018-06-02 7:34

https://www.gamestm.co.uk/features/behind-the-scenes-of-magic-carpet/
one of the first decisions was to scrap everything except the graphic engine that Corpes had worked on. It was replaced with the code base that had been used for Syndicate. Cooper says this brought in solid AI systems and made it easier to implement content. “Sean worked with my engine but chose to throw out my entity management system,” adds Corpes. “This was slightly irritating at the time as I still maintain that my stuff was faster but, to be fair, it was harder to work with and Sean’s saner system proved easily fast enough.”

so basically they started from bolting on a 2d game logic onto a 3d engine?!!

Name: Advocatus Diaboli 2018-06-02 11:03

Peter Sellers school of Pink Panthering...

http://www.drudgereport.com

Name: Anonymous 2018-06-02 16:40

>>1

I remember another game that did that. It was called Stepmania, and it was a rhythm game kind of like DDR. Mostly 2D, but they did some clever stuff using 3D rendering -- even for 2D graphics.

Name: Anonymous 2018-06-03 0:02

Peter Molymeme

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