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Talented Donbass Programmer

Name: Anonymous 2018-06-07 11:02

http://militsin.com/resume/
This is example of my geometric software in area of Artificial Intellectuality on C# and wpf - technology,
that allow embed 3D animation in window form of application (in Microsoft Visual Studio 2010)

Name: Anonymous 2018-06-07 11:13

Here is a video with me:
https://www.youtube.com/watch?v=ur1pxWhoGIA

Do you think I'm am are handsome programmer?

Name: Anonymous 2018-06-07 11:17

Some footage from my am I mine newest gayme
https://www.youtube.com/watch?v=gac7zRz4mBc

Name: Anonymous 2018-06-07 11:32

is this reverse nikita?

Name: Anonymous 2018-06-07 11:54

http://www.gamedev.ru/job/forum/?id=198212
looking for a programmer job in Moscow, with / with ++ / with # / directx / opengl / wpf / xaml can delphi

looking for a superprofitable but stable job as a programmer in Moscow, I'm 40 years old - working in the dream industry since 1999 for a fee (sharovarschik, 5 games), and the first game I wrote in 1992 - for free.

topical languages:
with / with ++ / with # / directx / opengl / wpf / xaml it is possible and delphi,

in the rest I have an idea, but it is necessary to understand - if there is a serious proposal.

there are relatively good knowledge of mathematics including. computing. For a long time (10 years) I studied and continue to self-education. Accumulated good knowledge, which would like to put in a creative team, preferably associated with programming graphics.

I do not drink, I do not smoke, I know philosophy and languages, I'm in the southwest of Moscow.
all the offers write \ call Skype Xandmil or here in PM.

Sincerely, to all owners of game-making and related companies
Wieiner (Alexander Militsin)

p.s.
I am looking for work in connection with the move from Mariupol (Donetsk region) to Moscow.

Name: Anonymous 2018-06-07 12:52

L4 logic my am mine contribution to mathematics
http://militsin.com/L4wiki/index.php?title=%D0%AD%D0%BB%D0%B5%D0%BC%D0%B5%D0%BD%D1%82%D0%B0%D1%80%D0%BD%D0%B0%D1%8F_%D1%82%D0%B5%D0%BE%D1%80%D0%B8%D1%8F

Four-valued logic (the logic of four states) operates with four states, which we will call symbols:

T (from English "True") - means the state of "Truth", geometrically associated with the axis OX, abscissa. Has a numerical value of 1.

F (from English "False") - means a state of "False", geometrically associated with the axis OY, ordinate. Has a numerical value of 2.

U (from English "Undefined") - means the state "Undefined", geometrically associated with the OZ axis, by an applicate. Has a numerical value of 3.

N (from English "Null") - means the state "Out of Understanding", geometrically this state is associated with the time axis. Has a numeric value of 0.


Thus, the four states of the quaternary logic are described by a set of the above symbols. We will call this set "dark". In addition to a dark set of characters, sometimes, in rare cases, we will use a set of "light symbols".

In quaternary logic, light symbols are completely equivalent to dark symbols, they differ in a small semantic difference, which at the moment does not matter, but which can be used in the future, as the ideas of logic develop. In general, the corresponding light and dark symbols coincide.



Light symbols:

T (from English "Thesis") - thesis (FAITH (tautology, manner-self-identity μονή), TRUE, OXH OX) (corresponds to the state of "Truth" of formal logic). Geometrically associated with the axis OX, abscissa. Has a numerical value of 1.

A (from English "Antithesis") - antithesis (denial (neskrytost ἀλήθεια), LIE, OXY OY) (corresponds to the state of "False" of formal logic). Geometrically associated with the axis OY, ordinate. Has a numerical value of 2.

S (from English "Synthesis") - synthesis (UNDERSTANDING (going out of limits, producing πρόοδος), UNCERTAINTY, OZ, OZ) (corresponds to the equation of formal logic: TRUE OR FALSE == TRUE AND FALSE, where "OR" is a weak disjunction operation , "AND" is a connect operation, "==" means that the right and left parts of the logical equation are equal). In quadruple logic, this equation is a separate symbol of S. As we move from quaternary logic to formal logic (formalization), we will use the left and only the left side of this equation. Thus, the formal-logical value of this symbol is TRUE: (TRUE OR FALSE == TRUE). Geometrically associated with the axis OZ, ordinate. It has a numerical value of 3.

N (from English "Nonsense") - nonsense (REALIZATION (returning to your borders, the correct choice is επιστροφή), OUTSIDE UNDERSTANDING, AXIS OF TIME) (corresponds to the equation of formal logic: NOT (TRUE OR FALSE) == NOT (TRUE AND FALSE) where "OR", "AND", "==" means the same as in the definition of the symbol S - "Synthesis" (see above.) The NOT () function means formal negation. symbol N. As we move from a quaternary logic to a formal one (formalization), we will use the left and only the left side of this equation. but the logic value of the symbol is FALSE:. (NOT (TRUE OR FALSE) == FALSE) Geometrically, this condition is associated with the time axis has a numerical value of 0..


For a number of reasons, the construction of this elementary theory uses bright symbols. In the future, in the more advanced part of logic, a dark set of symbols is mainly used.

Name: Anonymous 2018-06-07 12:56

There are Militsin Logic on English language
http://wieiner.com/

Name: Anonymous 2018-06-07 12:57

http://militsin.com/L4wiki/index.php?title=%D0%98%D0%B4%D0%B5%D0%B8_%D0%BA%D0%B2%D0%B0%D0%BD%D1%82%D0%BE%D0%B2%D0%BE%D0%B9_%D0%BB%D0%B8%D0%BD%D0%B3%D0%B2%D0%B8%D1%81%D1%82%D0%B8%D0%BA%D0%B8
1. quantum linguistics is the next, more complex discipline after geometrical logic. It primarily deals with the creation of the consciousness of the system from the b.d axioms (the original-opposite-general-{opposite to the general}).

having a huge database of axioms and, more importantly, inductive chains of axioms. For each word it is possible to construct its statistical coordinates N, T, F, U - as the number of axioms where the word does not occur at all - N (time coordinate), as the number of rules, where the given word is the source - T (abscissa), - is the opposite - F (ordinate), and generalizing U (applicate).

Now the whole database is a set of points in some four-dimensional space of axioms - the space of the consciousness of the system.

and any text is a chain of vectors-a broken trajectory in this space-from point to point.

mentally explore the properties of this space.

1. The words with the largest number of rules - covering all Consciousness, and therefore the most well "assimilated" - will show the greatest coordinates, that these are abstract philosophical concepts such as information, matter, being, death, etc., which terminate almost all inductive chains of axioms.

2. words whose coordinates are minimal and close to zero are, in contrast, the most private, newly introduced, just-arrived words. ie concepts that denote new fresh ideas for a given consciousness.

3. A word that is a subjective standard of a logical constant (for example, T) for a given Consciousness is the word with

the largest coordinate corresponding to a given constant (here X) along one of the axes, than the others. those. this word, which is the upper limit (maximum) of the expression

Don't change these.
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