Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 11:15

>>19
I'm imagining it less as a puzzle of finding a cure and more as a puzzle of achieving your're are goal before you die. the idea is that your're are character is dommed, but his quest isn't. think of the failure condition as a simple failure and a victory condition as a heroic sacrifice

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List